I was thinking about making a simple pyro system that spewed smoke and flames when a certain part takes on a massive amount of damage. Not sure if this would be easier to implement as a LUA script with 2D images or as some kind of partical system. Still messing around with learning, but I have a ton of great pyro effects I can work with. This would be the kind of result... If I get something going, I will post the results. Cheers!
Would love to see better fire/smoke combo especially smoke when doing a burnout, the current smoke doesn't linger long enough and floats strait up in to the air and also doesn't wrap around in the fender well like it should.