Gavril D-Series addon 0.8.4

Oldstyle parts, XL frame with cargobox/rollback/wedgeback beds, flatbeds, (prerunner) suspension par

  1. Crashumup

    Crashumup
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    Re: Gavril D15/D25/D35 Stepside etc v0.3.0

    Ummm there seems to be an issue.....
     

    Attached Files:

    • Untitled3.jpg
  2. AR162B

    AR162B
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Update to v0.4.0!

    I'm using an old (5 year old :p) laptop, testing more then 2 vehicles (or one with a trailer) at the same time kills the FPS here. I've spend quite some time testing it but there might be some flaws.

    If someone here knows a fix to one of those, please let me know

    "Warning: collada <lines> element in (part name) is not supported"
    "BEAMNG |ERR| deformgroup on beam not found on any flexmesh: (deformgroup name)"

    Also, the snorkel sometimes doesn't do it's job... (somehow not always, replacing the engine with a regular one and back might solve it)

    And all other suggestions are welcome as well :)
     
    #282 AR162B, Feb 12, 2015
    Last edited: Feb 12, 2015
  3. TU250X

    TU250X
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Where is the download link?
     
  4. AR162B

    AR162B
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0



    It's the .zip file in the attached files (last file) :p
     
  5. MrAngry

    MrAngry
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Downloaded the new version and I love the variety of the trucks included. However I found a couple of bugs that need some fixing :p.

    1.The brakes on the D25 Basic 5' Crew Cab don't work (This may affect other versions too but I only noticed it here.)

    2.On the D35 single cab the mirrors are bugged. (I believe that's the UV map being repeated on them, the Sunburst had the same issue on the fog lights a while ago)
    hgdafhbdaa.png

    3. I believe the D25 Station Police has hubcaps displayed on the wheels in the vehicle selector menu but they aren't there on the car once I spawn it nor can I make them appear using the parts selector.

    Overall I really like this mod and I'm looking towards future improvements/other mods by you :).
     
  6. firestarspelt

    firestarspelt
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    these have the same problem the h series used to have when the trailer falls off you cand accelerate and the 2 axel trailer dont line up with the hitch and the left fender seems to be missing on the 2 axel trailer also

    and the gooseneck trailer wheels are hub wheels and the bumper hits the goosneck trailers fraim also when you turn and thats about thats all i found so far
     
    #286 firestarspelt, Feb 13, 2015
    Last edited: Feb 13, 2015
  7. AR162B

    AR162B
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Thanks! 2 is new to me, but I thought I fixed 1 & 3... They should be fine :(

    Hmm, it looks like I messed up some trailers suspension files. I'll look into those. If the gooseneck trailer frame hits the bumper... that's not great. I thought it had enough clearance. Maybe I can do some cheating to get rid of it :p Thanks!

    I have to find some time, and a new mouse, but I'll try to fix the bugs asap.
    My second computer mouse just died (two weeks ago a Logitech M525 which after a year suddenly consumes a set of batteries once every two days, now my old (spare) Logitech with cord which suddenly completely stopped working. Even the light doesn't turn on.)
     
  8. monte379

    monte379
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    I love that you put the thumbnails in for the trucks, thanks!:) I know exactly what truck it is now and saves sime time and reading;)

    Keep up the great work AR162B!!:D
     
  9. MrAngry

    MrAngry
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    I think the braking issue lies in the regular front/rear axle. As soon as I mount the HD Heavy independent front axle the brakes start working. I do believe that this is true for all the versions that use the regular axles (excluding the original vehicles or vehicles with close to no mechanical modifications (Stepside for example)).
     
  10. Rydog106

    Rydog106
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    This mod is very FPS intensive? I don't know why but my computer doesn't like to run it. I play beamng on my desktop specs in sig. i play in grid map with 25ish FPS?
     
  11. Atomix

    Atomix
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Depends, if you run it with a crew cab dually with a 5th wheel big ass trailer, you can except massive drops as the number of nodes and beams more then doubles.

    If you use the regular one, it should be the same as the official one.
     
  12. chevy65

    chevy65
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Hell Yes this mod just keep getting better... I can't wait to see what you add to the moonhawk and van mods
     
  13. JDMClark

    JDMClark
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    I Love Doing This Stuffffff

    e4163db238.jpg

    Top speed of the bone stock gavril 4.5

    74401cd11f.jpg
     
    #293 JDMClark, Feb 13, 2015
    Last edited: Feb 13, 2015
  14. Svpracer

    Svpracer
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Like the new update but have found 2 new bugs...
    1. Switching gears to quickly on the automatic transmission (w/ the Beam.NG More Features Mod installed) causes the engine to stall...
    2. The speedo does not display the correct speed...
    2015-02-13_00001.jpg 2015-02-13_00003.jpg
    3 actually...
    3. Taillights lights on the wedgeback are misaligned...
    2015-02-13_00004.jpg
     
    #294 Svpracer, Feb 13, 2015
    Last edited: Feb 13, 2015
  15. monte379

    monte379
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    When i spawn the race truck i just get this. Do you know whats wrong?
    truck.PNG
     
  16. AR162B

    AR162B
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    The first one; I really don't know why the engine stalls, I've never had it, and the engine jbeams are (more or less) just a copy of the original... Are you sure it isn't because of that other mod?
    The second one; you do realize the digital (game) speedo is in Km/h and the one in the dash in mph right? 50 mph is about 80 km/h... Or is there something else I can't see?
    The third one looks a bit weird to me... How did you manage to show those light? The are no nodes nearby (the spotlights need reference nodes) where those lights are situated in that picture... I'll look into that.

    I really don't know... Are you able to select the custom parts using the parts selector? You didn't put the mod in BeamNG's original pickup folder right? :p

    Great to see so many people are enjoying this mod :)
     
  17. Svpracer

    Svpracer
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Thanks for the feedback to one and two... (I apparently can't read kp/h on the games ui...)
    Bug 3 was on your default configured wedgeback truck with the automatic transmission. I just noticed it while using the hazards/ breaks and saw that the lights were not where they were supposed to be.
     
  18. monte379

    monte379
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    I put it in vehicles and ill look through the parts selector.

    - - - Updated - - -

    Alright i just had find the stuff from the part selector and when you can save modification that will help. Thanks:D
     
  19. sunnypsyllos

    sunnypsyllos
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    May 10, 2014
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    Fantastic mod. Love all your work.
     
  20. jplayer

    jplayer
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    Jan 31, 2015
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    Re: Gavril D15/D25/D35 Stepside etc v0.4.0

    These mods are the best in the game. I was just wondering if you could make the frames more ridged. I fimd when i load cars on the flatbed (old version since i am away from my computer ) the truck bends. I can add photos on monday when i get home. Thank you for your great mod though
     
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