Welcome. Welcome to my first mod thread! This car pack contains 44 real world vehicles that appeared as traffic vehicles in Need for Speed series from 2010 to 2015. It's my first mod, and I'm open to any advice and criticism. A little story. I've been paying attention to traffic cars a little bit more than usual people do. And since I love Need for Speed cars, and I was pretty sure nobody is going to make that pack, I decided to make it in BeamNG. Keep in mind that I still suck at this and I have really low modding knowledge. Mod itself. Currently this pack contains 44 traffic vehicles from NFS Games. Yes, models taken from need for speed games, so the damage is not great, also some of them got one-sided textures, that's because the models weren't made for realistic damage, they are just traffic cars and they don't damage at all in need for speed games. Performance works as fine as vanilla traffic vehicles. Useful info & Troubleshooting. To install the mod, just put it in mods folder. You can spawn traffic using Agent Traffic Tool from AgentMooshroom5 Traffic mod. If you wish to drive these traffic cars by yourself, just scroll down to the bottom and select one of configs. If you want to modify my mod somehow, you have my permission. Just don't reupload it, you can post modified versions in this thread. Thread on BeamNG Discord Server: https://discord.com/channels/710082165253079061/1411341840183197838I If you have weird textures on my mod then try: 1. Reload your car or game. 2. Clear cache, if doesn't help, then also clear windows temp folder, and then try again. If you have issue when cars spawning with only one white color, then try: 1. Disabling any paint mods. 2. Clear your cache and make sure you have no old versions of the mod or local files lying about. 3. Reinstall the mod and try again. 4. Try with only Agent Traffic and my mod enabled. 5. Try to do the same instructions as in the 4th step but in Safe mode. Screenshots: Credits. Electronic Arts, Criterion Games, Ghost Games, Black Box, Firemonkeys Studios, Stellar Entertaiment. - 3D Models. BeamNG - Simplified traffic cars jbeams. Modding for Dummies Discord Server - helping and replying to my questions. My friends (dlsasster, DiFKOO, Reben) - BETA Testing, helping with some model and texture stuff. Xpr3xa, PolySoupList - Providing assets for Dodge Challenger R/T 440 Six Pack. Before you ask (FAQ): Will you add more vehicles to this pack? -No. Will you add halogen lighting stuff? -I don't know about that, but honestly I'm not interested in implementing them. Will there be other traffic vehicle packs? -I have some ideas but I'm busy with some stuff. Maybe in future. Update Logs. 0.1 Update: -Fixed some license plates were on trunk while connected to the bumper 0.2 Update: -Updated BMW 3-Series 328Ci taillight textures 0.3 Update: License Plate Design Support is now works! From now on you can choose plate design in Agent Traffic Tool and traffic will spawn with exact chosen license plate. 0.4 Update: -Added GMC Topkick parked wheels to avoid console errors -Improved parked wheels collision -Changed Dodge Magnum engine sound 0.5 Update: -Resized Cobalt LT 3D Model because it was too small -Improved textures on some taillights -Removed unnecessary duplicated colors -Changed traffic group name 0.6 Update: -Tweaked taillight textures on Express, Frontier, A3, CTS-V -Added EU License plates on A4, 128i, 328Ci, CTS-V, Caliber, Explorer, Versa -Added 2 new colors -Renamed configs -Minor bugfixes 0.7 Update: -Reworked Jbeam on all vehicles except Express, F-150, RAM -Wheels look more metallic now -Added front EU License Plate to A3 -Added new Cayenne wheel model -Added new 0.37 traffic color system -Improved 128i lettering texture -Improved A4 taillight texture -Minor wheel fitment improvements -Minor material improvements -Minor bugfixes 0.8 Update: -Fixed vehicle colours not working and just being white -Reworked grille textures -Added headlight and taillight textures to RAM, Frontier -Tweaked camber and wheel positions on all cars 0.9 Update: -Resized and improved Express model (it was bigger than its default size and thats my fault, that was the last car that needed to be resized) -Tweaked Express body and rear bumper jbeam a little bit -Material Improvements 1.0 Update: -Added Glowmaps -Added breaking glass on all vehicles -Major model, texture, material improvements -Updated Thumbnails -Changed car sounds on CTS-V (V6), Magnum (V6) , TopKick (I6 From MD-Series), Cayenne (V6), Caliber (I4) 1.1 Update: -Added Ford Crown Victoria Taxi -Added Ford F-150 SVT Raptor -Added Nissan Leaf Taxi -Added Chevrolet Caprice -Fixed ass taillight shading on A4, Cayenne -Corrected Glowmaps on some vehicles -Model and material improvements -Tweaked jbeams on RAM, F-150 1.2 Update: -Bug fixes -Updated configs -Minor Improvements -Glowmap corrections -Fixed many console errors -Model and texture improvements -TopKick is now excluded from parked vehicles thanks to AgentMooshroom5 advice -Added Dodge Grand Caravan SE Taxi -Added GMC Topkick Flatbed -Added GMC Topkick Garbage -Added Dodge Charger SRT8 -Added Ford Mustang Shelby GT500 original paint design 1.3 Update: -Added Cadillac CTS -Added Chevrolet Express Chrome Variant -Added GMC TopKick Ambulance -Added GMC Savana 2500 -Added Dodge Charger SRT8 Taxi (from NFS The Run, again) -Various Improvements on Ford Explorer -Various Improvements on Chevrolet Express -Various Improvements on Cadillac CTS -Model and texture improvements 1.4 Update: -Added Nissan Leaf -Added Nissan Quest SL -Added Dodge Caliber SXT -Added Dodge Charger R/T -Added Ford F-150 FX4 -Added Ford F-650 Cargo Box (unused traffic car from nfs no limits) -Added back Ford Explorer without roofrails -Added Chevrolet Express full chrome variant (from NFS 2015) -Added Jeep Wrangler Rubicon -Added Mini Cooper (unused traffic car from nfs mobile) -Added additional map-specialized traffic vehicle groups -Added descriptions to all configurations -Tweaked vehicles spawn chances -Tweaked engine performance on Caliber, Cayenne -Model and texture improvements SPECIAL ADDITION: -Added Dodge Challenger R/T 440 Six Pack This is a deleted traffic vehicle from Need for Speed: Hot Pursuit, it was found in early Gamescom beta builds. Special thanks to Xpr3xa and PolySoupList for providing needed assets for it, this wouldn't be possible without their help. If you don't believe this car actually existed, then watch this video: I specifically made gave this car a very rare chance of spawn in traffic, so keep that in mind. 1.5 Update: -Model improvements -Texture and material improvements -Glowmap corrections -Bug fixes READ THIS PLEASE! REPORT ANY BUGS HERE IN THIS THREAD! IF YOU HAVE ANY TEXTURE OR MATERIAL ISSUES AFTER MOD UPDATES - CLEAR CACHE! IF YOU HAVE WEIRD TEXUTURE OR "IMPORTING TEXTURE" ON SOME MODELS DON'T REPORT IT AS A BUG, JUST RELOAD YOUR CAR OR GAME, IF IT DOESN'T HELP, CLEAR CACHE AND WINDOWS TEMP FOLDER, ITS JUST IMPORTING MATERIAL OR TEXTURE, THIS PROCESS IS COMPLETELY NORMAL! DO NOT REUPLOAD ON OTHER WEBSITES! I don't take suggestions. So please don't fill the thread with them. (any begging, requesting or any other kinds of "suggestions" will be ignored)
great addition! finally some traffic cars to use on US maps. some things I wanted to report: -all cars don't have taillight effects for braking or when its dark -majority of cars don't have headlights or light shining out of the headlights when its dark -not sure if its an agents traffic issue but when I try to assign specific license plates to the cars it does not work -and this BMW's taillights seem to not be texture properly:
hello, thank you for your comment, let me explain: 1. there are currently no glowmaps, which is why cars taillights not glowing when braking, its written at the top of the post. 2. I think you cant change license plate design because I havent added a special part that helps to change plates design, will add that later... 3. bmw e46 taillights will be fixed in next hotfix update.
my apologizes for not reading more carefully. I appreciate you taking the time to making the corrections so quickly!
I hope you can use the wheel texture that comes with the game.They are all of high quality and have a strong sense of metal.Mod wheels look very bad because of the lack of texture, even as a simple traffic vehicle.
the problem is... most of the vehicles imported from hp 2010 never had actual wheel models, they just had flat cylinders with good wheel texture applied to it, thats why I had to find wheels from different models and use them edit: also wanted to say that i tried to make them look as good as usual wheels from traffic vehicles so yeah, it also doesn't need that much of a detail since its just traffic