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0.36 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Jun 17, 2025.

  1. Im_a_Lefty

    Im_a_Lefty
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    Joined:
    Jul 11, 2018
    Messages:
    270
    delet
     
    • Staff Pick Staff Pick x 1
  2. LegThePeg

    LegThePeg
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    Joined:
    Jun 4, 2022
    Messages:
    3,766
    Damn whatever you said gave you a staff pick
     
  3. MarcDoesRacing

    MarcDoesRacing
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    Joined:
    Dec 21, 2022
    Messages:
    810
     
    • Agree Agree x 4
  4. DarkAngelMVP

    DarkAngelMVP
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    Joined:
    Yesterday
    Messages:
    1
    Does anyone else get this sudden lag in Johnson Valley? and if anyone else gets it, can someone give me a solution for it? the map is unplayable!!!
     
  5. GavrilMan2973

    GavrilMan2973
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    Joined:
    Sep 21, 2023
    Messages:
    966
    This Plate Spoiler on the Gavril Grand Marshal looks new, I don't recall seeing it in prior updates. Plus it wasn't mentioned in the patch notes at all, which could mean something new is on the way... Cheers! :)
    screenshot_2025-08-17_20-57-40.png
     
    • Like Like x 3
  6. r3eckon

    r3eckon
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    Joined:
    Jun 15, 2013
    Messages:
    639
    Instead of limiting log files to 15000 entries could it be limited by file size instead? I've ran into problems with that limit while trying to dump the state of relatively large tables before/during/after performing some actions and constantly had to delete the log and restart the game because of how fast I would hit that limit, but the log file was barely hitting 2.5 MB so I could afford to let it keep getting quite a bit bigger. I don't know if the numbered logs are supposed to start being written to if the entry limit is hit in the previous log but I don't think that happened when I was having that problem, I could only get the game to start writing log entries by clearing the file and restarting the game. If we're talking about reasonable entries I think that limit could probably be like 10 times bigger. Or just make it possible to change the limit with a setting (doesn't have to be shown in game, just inside a .ini file or something), which would probably work well with a file size limit so you can allocate whatever amount of space you can afford for log files.

    This isn't a big deal, just a bit annoying to deal with when you manage to recreate a bug and the log file gets cut off by the limit because you forgot to clear it. While I'm on this topic I think a log file that gets cleared when the game launches could be nice, so it only contains stuff from the last session. That way players don't have to worry about clearing log files manually and devs get bug reports with a log that's specific to a session where a bug happened.
     
    • Like Like x 1
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