For those who don't know what Shadow play is, it is a new software designed by Nvidia to allow seaming-less recording, only loosing 5% overall quality, and using any kind of hard drive. I personally still have just a usual HDD and i think it will be good to integrate the Beamng software with Nvidia, as Shadowplay only allow games purchased (Not pirated), and if in beta, it could spot the beamng software as not paid for :/ hope you take this into consideration. here is the link: http://www.geforce.com/whats-new/articles/geforce-experience-official-release
Well, the CPU does recording with fraps, a nice big CPU that is needed to play BeamNG anyway, shouldn't take a hit when recording. When I record, I notice no FPS drops or such, I never saw a problem with that, and I don't know why other people have such problems either tbh Besides, it's only for the GTX600+ series, someone that has those cards will have a good CPU (they should..)
Yeah i understand that you need a good CPU for Beamng, buut thats the awesome thing about shadowplay, it actually uses the GPU to render and record your video's, allowing you to see as i said (5%) performance drop. And either you have an SSD or your lying, but it is literally impossible to see no, (NO) performance drop unless you have a good SSD.
Not lying, I don't have an SSD. I have a good CPU, my HDD does 100/100Mb/s(just ran a DiskMark; gets 140/120 when it's empty, partically full right now), I guess that's good enough for 1080p, right? I really never had any problems recording on my pc. Besides, offloading to the GPU is probably the opposite of the desired effect: running at 59 FPS with the limit at 60 means the GPU is 100% utilized, adding to that the recording will probably take that 5% FPS, resulting in an FPS drop not increase. Where as fraps works on the CPU, and shouldn't be a problem since most games only need a beefy GPU...
It's offloading to the integrated H.264 encoder on Kepler GPUs, not the main part of the GPU AFAIK. I guess the H264 encoder isn't really used in games. I think the 5% performance drop will mostly be to do with overheads and IO, not much to do with GPU performance. I don't think there will be any issues with BeamNG and shadow play.
That seems kind of a waste, judging by the fact of how many people would benefit from something like this... It does make sense though now, and the 5% is probably the IO like you said
Saying that, PhysX is REALLY good, but it's by Nvidia The graphics cards are by Nvidia, and they are good too.
It is possible. I record with DxTory and I get zero performance drops and with a normal HDD. Even on BeamNG I get 20 FPS with SSAO. It stays at 20 with DxTory recording.
I know, but that's with SSAO on. After I turned off all of the post process effects my FPS Skyrocketed to 60-70. I have DxTory set to record in 30 FPS and 720p but my FPS is still 60 in game. Just the file that comes out is at 30 FPS
Then what about us AMD guys? Besides, if NVIDIA only allows Shadowplay for purchased games, it requires a specific DRM implementation. This would be a big source of potential problems. In short, I don't think we don't need it, I think we don't want it.
I agree. I personally don't like Nvidia. their GPUs always had some problems for me. My AMD cards always worked flawlessly.