Why isn't there a police station why got police cars but not a police station why is that? A school a school for people to learn with some school buses from the md series. Why isn't there a fire truck for those wildfires we don't want firwood on fire.
IIRC, there was a police station in ECA once upon a time... sorta. It was before the map was remastered, and I don't think it was labelled or marked in game in any way, but it was listed as a police station in the game files. My headcannon is that the fire rescue station doubles as a police station. ECA has the look of a small, remote, and generally quiet little town, which might not have the need or even funding for a dedicated police station. I won't say a school is unrealistic per se, but given that the civilization in ECA is deliberately pretty sparse, it would be weird to have a full primary/secondary school structure for a few hundred kids in a map that has, like, 60 buildings, especially considering how much land area schools tend to take up. It's not a bad idea, and there are some spots near the town that could host a school, but IMO, if there's a map that demands a full modern school facility with pickup/drop off zones, it would probably be WCA (the only map with a proper suburb). Now, now. A vehicle suggestion is a little out of scope for a thread about level design suggestions The main concern is that the most popular platform for American-styled fire trucks is purpose-built. Since BeamNG vehicles take so long to make, the developers want to create platforms that have the most possible unique configurations. There might be a slight chance of an MD-Series firetruck at some point, though I wouldn't hold my breath. If there's anything I feel like ECA is missing feature-wise, it's a lighthouse. The coast looks pretty hazardous to vessels, so it's not hard to imagine that a lighthouse would have been built near Firwood circa ~1880. Maybe one of those smaller ones with a keeper's cabin nearby (or possibly even attached). Perhaps some more architectural features endemic to New England, like Widow's Walks or Witch Windows.