Thats not gonna be easy as i have 177 mods in game currently, i disabled some of them and names started showing up but not on every part (and including vanilla parts). I'll try later to pinpoint better which mods are causing this. Oh and do modded vehicles appear in dealerships like they do in career mode or is something extra needed for them?
Well I'm guessing a mod is to blame then. I suggest you play BeamLR on a vanilla install first to see if everything works and once you're sure the mod works fine with vanilla stuff only bring mods a few at a time, testing each time to see if they work fine. You can create a new userfolder just for this and use the launcher to switch between this one and your regular one. Playing vanilla for now is highly recommended especially considering it might take a few patches before all the bugs brought on by changes in the past 2 versions of the game are found and fixed. As for modded vehicles and custom configs in shops you need to create car shop files and add them to the list of either used or new or scrapyard cars available. The process is explained here.
I posted on the mod's thread, including your help to fix it. But hey... I'm having a new issue regarding your updated lua files. Sorry for the actual picture, with MangoHud on top of it -- the game froze for a while and when it unfroze, the lua error went away. It was flickering like mad on the console, so I couldn't take a clear screenshot. Not even reverting to the original lua files fixes it, maybe only a clean install. Interesting to note: When this error occurs, my camera freezes completely -- I can't move it around, can't change it (but the game registers as if changed). I can drive the car, but the camera is just standing there, lol. I also can't exit the challenge, only restart it or continue. Sometimes I can't close the game properly and have to either kill the process or reboot the machine.
Looks like broken inventory links in the vehicle's config file. Hard to tell what caused it (error screenshots are almost useless though this one does point to a specific line, console output is better but best is to include log files), could have something to do with that sunburst mod if you tried to change parts on it and the game was bugging out it could have prevented the part inventory to update properly. Best solution is to just reset career which is why I really don't recommend playing a serious career for the time being.
I managed to pinpoint conflicting mod to Ibishu 300BX (z31.zip, and possibly but not sure monicaeldysrtec.zip) but i think overall too much mods are causing it, and it feels quite random too. Im disabling more and more mods that didn't cause issue before and missing names still happen. Got them down to 75 and works good.
I checked it out and it's because of an incorrectly formatted jbeam file in that mod. I added conditions that should avoid errors when it encounters such broken jbeam files and now the menu works correctly. This might fix similar issues for other mods but there's no way to know without testing them. The issue with that specific file is that these "mainEngine" and "soundConfig" fields aren't supposed to be there. They're located outside the definition of a part so jbeam loader sees them as individual parts when they're actually just two lists of parameters that define how another part affects the engine and sound. When I cache jbeam file data for parts I look for the "name" field in the "information" table that you can see below, so the two incorrect parts not having these fields caused the process to error out and prevented the list of part names to be created. If you want you should let he mod creator know about this issue so it can be fixed.
It's probably because I switched all 7 starter cars for modded ones. I think I left only one vanilla, which is an ute Miramar. I recorded my screen showing the console, but I don't know if it'll help, I know logs would be better but I don't know where to grab them. I did a fresh install of BeamLR and promptly changed the starter cars for my own configs from modded cars, and the lua error appears and the camera is locked. Though, now, I can properly abandon the scenario and fix the frozen camera by loading up a new map. I'll try with vanilla cars later.
lol, the locked camera I had as well, it's all 3rd party mod related, it will never happen with vanilla beamlr. It might be the tire thermals mod or many more ???
I fully understand that this is not the base mod, but other mods. I don't have Tire Thermals anymore, so it must be another. I'll have to understand what the console is saying or find the logs to solve this.
Logs are in the root of the userfolder for the current game version. Ignore those with "launcher" in the name. The other 3 log files are the ones you want. And for best results, stop the game, delete all the log files, start the game, get the error to happen and stop the game. That way the logs only contain up to date information relevant to that error.
I'm enjoying this mod so much. Racing oriented carrer is what i needed for this game. I have small suggestion. Checkbox to filter out incompatible parts (yellow exclamation marked ones), it would make using mods like CEEP or Enhanced Internals much easier. Also those two get their part categories not marked as Engine parts so it's bit tricky to find all parts.
That's a good idea. And these parts might not show up in relevant categories due to their names, the categories work by looking for keywords in slot names, you can see these in the partCategories file, each line contains a keyword and the category that any slot containing that keyword will be shown under. That's the reason why flywheel shows up in the suspension category, because slots with the "wheel" keyword in them are added to that category. You can easily add entries to that file, just refer to existing lines to know how to point to a specific category and check what the name of the slot is for parts that you want to add to the category to know what keywords to use for such slots.
I'm a bit confused. Traffic on max still is very very low The 4 starter cars that you start with, the old pick up and d series both start with conflicts and does not allow parts to be bought. .
Less important but what about part categories sometimes having nice names and sometimes using internal names? moonhawk_engines oilpan_sunburst2 and so on. Shouldn't it just read how BeamNG parts selector reads them?
Hello again, I found an Issue while I was playing, most of the names when you go buy something new, like tires for example, the names aren't there, like, if you have the standard tire, on the rectangle only appears "installed" nothing more, I don't know if you would need a log file, but if you need, just please tell me where I can have it
same here maps feel a bit dead without traffic, italy also has a issue with all the traffic spawning around the player and getting stuck
I had something like this happen to me, too. But it was on the D-series so I figured it was one of the parts packs mods I have causing a conflict. I haven't had the time to track down which one yet.
Use BeamMM.gui to activate/deactivate mods much faster. Enable them in packs of few and you'll find culprit quite fast. I found this way that 300BX (z31.zip) and SR-TEC for Monica Eldy was causing issue. Another question, what will happen if I add cars that don't exist? Will it cause some critical error or just they will get ignored? Im asking if it would be possible to create big megapack of addon cars without the need of having every single one of them installed. And one more, why jbeam cache is being generated every single time without changing any mods?
Not sure what you mean by that, in vanilla part selector there are no categories, it's just the part tree. You can get that same structure if you go to the BeamLR options menu, under User Interface there's a mode switch for how the part edit menu works, you can switch to part tree mode and it'll be the same as the vanilla part editor. That's already fixed for next version but thanks anyway for reporting. If you encounter anything else please read up the posts since I released 1.18 to see what issues have been reported and fixed so far. I don't seem to get the issue with D series, could be related to a bug I've already fixed on my end. But the Nine has a problem once again caused by weirdness in jbeam that I'm currently fixing. I'll check the traffic issues when I'm done with this one. If you add cars shop files with configs that don't exist it'll definitely cause issues as the mod works right now. I'll look into making it so the mod avoids such files, it shouldn't be too hard to do. Jbeam cache generating each time is most likely caused by the process encountering an error before it's done, as it is now I've fixed a bunch of issues that might be to blame for a bunch of errors you guys still get so you should probably wait for next version for now, I'm hoping to release it today if I can get the issue with the Nine sorted out quickly. Also I'd like to thank everyone that's been reporting bugs so far, the instability was something I expected considering the massive backend changes brought in 0.35 and 0.36 and I'm glad so many of you are helping out by reporting these issues to me.