WIP Beta released Land of Sands (270,000+ sq km map)

Discussion in 'Terrains, Levels, Maps' started by ibishucovet1987.txt, May 16, 2023.

  1. ClarOnNG

    ClarOnNG
    Expand Collapse

    Joined:
    Jun 11, 2025
    Messages:
    207
    gasp.png
     
  2. ClarOnNG

    ClarOnNG
    Expand Collapse

    Joined:
    Jun 11, 2025
    Messages:
    207
    will there be traffic lights here? at least stop signs? (I'm sorry, I just have a lot of feedback to give :p)

    Screenshot2025-07-31161346.png
     
  3. ibishucovet1987.txt

    ibishucovet1987.txt
    Expand Collapse

    Joined:
    Mar 26, 2021
    Messages:
    1,065
    For a traffic light you need so that there is a lot of cars going from all directions. From the left it leads to a resting place, low chance many people would even go there. And to the right, is where the mansion is and a single store, who too also barely would be visited, especially the mansion. The only path that would be the most taken is the middle, as it is the road that leads you to some towns. Other ones don't.
     
    • Like Like x 1
  4. ClarOnNG

    ClarOnNG
    Expand Collapse

    Joined:
    Jun 11, 2025
    Messages:
    207
    ah, OK. nice map by the way
     
  5. Slab Bulkhead

    Slab Bulkhead
    Expand Collapse

    Joined:
    Dec 27, 2024
    Messages:
    11
    @ibishucovet1987.txt hey man have you looked into the traffic scripts and node? i just wanna know if its a problem on my end or its sum from the map itself
     
  6. ibishucovet1987.txt

    ibishucovet1987.txt
    Expand Collapse

    Joined:
    Mar 26, 2021
    Messages:
    1,065
    It's something on your end, i tested it, it works just fine for me.
     
  7. Sahtra

    Sahtra
    Expand Collapse

    Joined:
    Jul 9, 2025
    Messages:
    12
    @ibishucovet1987.txt Here's something concerns me. Can the roads be flushed with sand ground? Because of the height difference, it's pretty hard to get low-chassis cars back to road without damaging.
     
  8. ibishucovet1987.txt

    ibishucovet1987.txt
    Expand Collapse

    Joined:
    Mar 26, 2021
    Messages:
    1,065
    unfortunatelly due to the massive size of the terrain it's not really possible to do it with the traditional decal roads, as not only the clipping issues would've been seen but also collision would be very visible. That's why majority of the map uses mesh roads.
     
  9. ibishucovet1987.txt

    ibishucovet1987.txt
    Expand Collapse

    Joined:
    Mar 26, 2021
    Messages:
    1,065
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice