WIP Beta released Barbent's Homerange (Alpha) 0.1a

~70km² of realistic and funny action for all kind of vehicles

  1. pigeonperson

    pigeonperson
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  2. Barbent Servo GT

    Barbent Servo GT
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    Seems like rounding error in the BeamNG User Interface - LOL. Or a 0.5 GByte virus.
     
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  3. Top Drive

    Top Drive
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    Woow, it's all great news of enchanted BeamNG. We all wish for this
     
  4. B3ARD3DRAG)N

    B3ARD3DRAG)N
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    Just scrolled through the last page of progress updates, literally threw my hands in the air and yelled "HOW??" at least 4 times. Genuinely my favorite mod in development right now, can't wait for the next update to release.
     
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  5. catchow1977

    catchow1977
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    i havent looked this in a while but it looks so cool i cannot wait to try that cool weather thing
     
  6. Snubnose

    Snubnose
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    How's the map coming along? I can't wait to see the next version. This is the only mod where I'm actively following the development progress.

    Thank you for your efforts with this map, it's great! :)
     
  7. Barbent Servo GT

    Barbent Servo GT
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    Hi! Thanks for asking and for your patience :).
    I've worked intensively on many areas.There is almost no region where I have not pushed forward everything and/or redesigned many things and created new roads and many scenery for exploration.

    To tell you a little bit more: The avatar can now do a lot of things (if you like), too: There are now a large number of different fire pits and BBQs scattered throughout the map, all of which can be lit (if you find or can reach them). So, don't forget to buy some matches or other utensils beforehand. You can now quench your thirst at all the wells. If you prefer to buy Tasti cans you can drink them at any time even while driving to deal with the desert heat. You'll receive a wealth of information about interesting or hidden places or mysterious connections for a deeper experience level of the map, that only if you drive slow or examine places more closely. However, these aren't linear tasks that you have to solve, like in missions, for example. It's more of a parallel world of playing and experience. Map related options can be made directly with the avatar on the map instead of using some UI-App. (By the way, this isn't a mod for the avatar, it's the map that monitors what you do.)

    But haven't gotten around to taking more screenshots of the most important new features yet. Nevertheless, here are a few unsorted foggy snapshots (not the latest) from random places:

    screenshot_2025-07-11_23-58-13.jpg screenshot_2025-07-21_06-32-58.jpg screenshot_2025-07-23_10-58-34.jpg screenshot_2025-08-04_06-23-02.jpg screenshot_2025-08-17_12-05-59.jpg
     
    #727 Barbent Servo GT, Sep 2, 2025
    Last edited: Sep 2, 2025
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  8. THom6502

    THom6502
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    wow, realy great again, it is gonna be awsome.
     
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  9. hubert2005 kam

    hubert2005 kam
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    Amazing map, but i do feel like it's missing some variety, compared to something like american road. Even when the map does look alot better.
     
  10. Top Drive

    Top Drive
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    Here's variety imo, You have desert here, offroad trails, tracks, small towns, mountain with snow. It's fun map to drive, You even have here highway and unexpected turns. There's so much to do in there. And it's also great for just roaming and exploring. And also the map WIP so there's much more waiting for us here.
     
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  11. Barbent Servo GT

    Barbent Servo GT
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    Varie... what? o_O
    Well, the map has very different climatic zones and types of roads. But it is not american road or the world or something. Essentially, it's a region, roughly like around the Mediterranean Sea, and thematically covers only this part of the world. You won't find Greenland or the Mariana Trench here :). It is intentional because the transitions betweent the zones also take some space and even on this map space is limited.
    However, I think your statement lacks seriousness, because the idea that one map can cover everything with high detail is simply illusory. The size alone makes it impossible. Do you have too much RAM or do you think I have too much time? :p
     
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  12. Moss42

    Moss42
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    Can't wait to see the next update, loved the previous iteration.
    Spent plenty of time racing around the track in the Carbonworks F4 with mates.

    On a sidenote do you have a discord where you showcase your progress? or is it all here on the forums.
     
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  13. Barbent Servo GT

    Barbent Servo GT
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    Nope. I'm showing all news only here in the forum. Please be patient, I will show many new things when the time is right. I really work every day many hours on the map. I simply have no time to show all progress frequently, but that also means, that the next update will include very much new content. As you can see in the current published version, there was and is also very much to do to make all areas tidy and consistently detailed.

    Just to give you an idea of the scale: The new Pt. Andreas overseas harbour, with its new logistic areas and road connections, took me at least 2-3 weeks, and not everything is finished yet. Furthermore, there are always so many different aspects to consider, not just the design. Lighting, road layout, bridges/tunnels, road markings, new assets, new materials, AI guidance, LUA functions, story telling aaaand backups of all that. Creating a new gantry crane for the port with Blender takes a full (enjoyable) day. In terms of area, the port is just 1% of the map.

    If everything goes smoothly. If errors occur or BeamNG crashes and corrupts data, that's another game.
    So, more progress impressions coming soon :).
     
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