WhiteBird, if you mean the "levels" technique by "alternative version", I have "polish_roads_v2" in "levels" when i open the user folder
I have "polish_roads_fix.zip" in "mods" folder. As I said in my previous posts on this thread, the textures on the map (even with the fix) don't work.
I have not yet received a report on discord that it did not work, if for someone did not work it was because some mods conflicted, and after disabling all mods (except the map and fix) it worked --- Post updated --- well that's not really good xD
I just can't find a way to fix it. I guess I'm just unlucky (or there's something wrong with my BeamNG). --- Post updated --- Other maps work just fine. The only way (that I could think of) to fix it, is to change the bush textures (which I doubt will happen because I'm pretty much the only player with this issue).
You're not the only one with this issue. I also have broken textures on various bushes around the map.
Make sure you have the latest map version (3.1.1). Make sure you delete everything from *AppData\Local\BeamNG.drive\0.36\levels* before installing the fix using the alternative option. Make sure you've cleared the cache.
Hi there. I´ve tried the actual version from the forum and from the mod manager ingame but everytime I get this warning screen: Fatal Lua Error string "lua/ge/server/server.lua":248:bad cast===========Stack Traceback >>>START>>(1) method C function loadLevelJsonObjects´(2) LuaupvaluecreateGameActualat line 248 of chunk lua/ge/server/server.lua`lvlPath = string24:"/levels/polishroads_v2/"customLoadingFunction = nil Can someone help me please?
I found out, that I must load WestCoast first, then load PolishRoads. The Fix zip is located only in the mods-folder as well as the Polish Roads v311 zip. When I start the game first with Polish Roads the texture errors show up. Then switch to WestCoast and back to PolishRoads and everything is ok. I hope it helps.I haven't tried it with other vanilla maps.