Experimental CK Dynamic Skybox - Feedback and Modding Thread 0.5

An LUA extension that allows you to change Skyboxes in easy way

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  1. panewa

    panewa
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    Joined:
    Jul 1, 2022
    Messages:
    13
  2. Beam57347

    Beam57347
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    Joined:
    Jul 7, 2023
    Messages:
    132
    yeah it did
     
  3. Cris_

    Cris_
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    Jun 6, 2025
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    2
    Hi, I want to use this cool looking mod, I am quite new to Beam NG, I am stuck at this point in installing it :

    - Level you are using needs to use the time of day and scattersky, if one of those is not available in the level you are using, mod won't allow you to apply skybox

    May I ask, what is time of day and scattersky and what is the level? Is the level the map? Thank you in advance.
     
  4. Cris_

    Cris_
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    Jun 6, 2025
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    2
    Great support lol
     
    • Agree Agree x 1
  5. a28

    a28
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    Joined:
    Jan 28, 2020
    Messages:
    813
    Couldn't make my own skybox show up in the game no matter what I tried.
    I followed the same file structure (art/cktodbox) and tried both packing the files into zip and leaving them unpacked.
    I even unpacked this mod and put my files right beside the original ones.
    Tried using different todboxes as base, both dynamic and static.
    Tried renaming more and more stuff in the file.
    Tried resetting cache via the button in the UI of this tool.
    But not a single one of my presets ever appeared in the tool.
    Loaded skies preset count never changed (never went up)

    All other mods (10 extra configs from "CK Dynamic Skybox Additional Presets Pack") and 1 ETS preset appeared just fine.

    If someone has successfully managed to create their own skybox that is recognized by this tool could you please share it?
     
    #85 a28, Jul 16, 2025
    Last edited: Jul 16, 2025
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