I was doing some work on tuning cars by calculating the desired spring rates and damper settings based on targets of 2.0 Hz natural frequency (typical for race cars without extreme aero) and 1.2 damping ratio (again, fairly typical, maybe on the high end). Given the Scintilla's weight distribution, I ended up at 53,650 N/m for the front springs and 64,540 N/m for the rear springs, plus 10,250 N/m/s for the front dampers and 12,330 N/m/s for the rear. The damper settings were fine... but the adjustment range for the springs only goes down to 125,000 N/m in the front and 150,000 N/m in the rear with the race coilovers installed. This means I'm way over the intended frequencies, and the car is very hard to drive (and is also pretty much permanently underdamped, meaning bouncing like crazy). Assuming I haven't screwed up the math, my guess is that this isn't intended behavior, and it might be the cause of some of the drivability issues I've noticed with the Scintilla in particular. Thoughts? Has anyone else noticed this?
Well I spent a few hours fooling with the Bolide and got a much better driving car than any default, and I don't really know anything, so yeah. Devs don't have time for fine tuning cars and I 1000% understand. Sounds like a simple mod to make, but I don't know anything about making mods.
You appear to be observing your springs within a vacuum good sir, are you certain that you are taking the present suspension geometries into account? The wheel rates in actuality may differ from that of your springs. Additionally, given the nature of the simulation at hand you may visually observe natural frequencies in the simulator to correlate your values accordingly.