Experimental Beamng friendly trailer straps

Discussion in 'Mods and Skins' started by Shadow_Clan1965, Jan 28, 2025.

  1. Shadow_Clan1965

    Shadow_Clan1965
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    THIS IS A DISCUSSION THREAD. IT WILL BE PENDING ON THE REPO.
    https://www.beamng.com/resources/beamng-friendly-trailer-straps.33477/

    This was a mod developed over a few weeks, it essentially extends triangles into the undercarriage of your cargo which prevents it from sliding around. It works quite well when it does work, it has an adjustable height and strength factor.

    On the downside:
    - Sometimes the straps can push the car into the air, in this case you can just live with it until it settles. or you can retract the straps and adjust the vehicle a few inches and try again.
    - Also the straps can sometimes hold onto the car too well when retracting, essentially pulling it into the trailer deck, sometimes this can be released by rapidly retracting and extending the straps, or using the nodegrabber.
    - Finally, this can and probably will slightly damage the low middle part of your vehicle, ranging from invisible deformation, to broken exhaust and rarely a leaking oilpan.

    Enjoy, it has its downsides but i really like using this over the nodegrabber to connect nodes. I really enjoy doing vehicle recoveries with the tiltdeck trailer.

    3.5 minute video here if you'd like a demonstration:

    https://www.reddit.com/r/BeamNG/com...utm_medium=web3x&utm_name=web3xcss&utm_term=1

    https://www.reddit.com/r/BeamNG/com...utm_medium=web3x&utm_name=web3xcss&utm_term=1

    https://www.reddit.com/r/BeamNG/com...utm_medium=web3x&utm_name=web3xcss&utm_term=1

    THIS IS A DISCUSSION THREAD. IT WILL BE PENDING ON THE REPO.

    BeamNGdrivex642024-12-0516-28-18.png BeamNGdrivex642024-12-0823-13-48.png
    BeamNGdrivex642024-12-0714-48-48.png BeamNGdrivex642024-12-2018-48-08.png
    screenshot_2024-12-08_23-04-33.png screenshot_2024-12-10_21-59-22.png
    screenshot_2024-12-10_22-06-03.png
     
    #1 Shadow_Clan1965, Jan 28, 2025
    Last edited: Jan 28, 2025
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  2. GarageHead

    GarageHead
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    This is very cool and necessary. But how to use it? Thanks for the interesting mod!
     
    #2 GarageHead, Jan 28, 2025
    Last edited: Jan 28, 2025
  3. Shadow_Clan1965

    Shadow_Clan1965
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    You park your car on top of two of the straps. then switch to the trailer and with your custom keybind. extend the straps.
     
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  4. 2016PurpleChallenger

    2016PurpleChallenger
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    Straps? I don't know if I'm blind but I don't see any straps.
     
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  5. Shadow_Clan1965

    Shadow_Clan1965
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    They don't look/ work like normal straps, but it's purpose is similar. It's my take on a way to secure vehicles in beamng. straps just makes more sense to the average person.
     
  6. GarageHead

    GarageHead
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    Sorry. I still don't quite understand. So I turned on these two "straps" in the cargo menu (in the case of a hydraulic platform), drove the car onto them. Then I went to the car settings menu, there are two parameters that I used, but nothing changed. The car just flew off at the first bump in the road. These "straps" did not even rise higher, as in your screenshots, they just stay in place. Do you need a key combination?


    Okay, I got it. It only works with the key. I'll figure out the other parameters in the settings later.
     
    #6 GarageHead, Jan 29, 2025
    Last edited: Jan 29, 2025
  7. Shadow_Clan1965

    Shadow_Clan1965
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    Sorry I'm not the best at user experience stuff. But you do need a custom key bound in controls. I couldn't figure out how to add default buttons.

    In the tuning menu you can change the max height (good for offroaders or heavy duty vehicles.) and the strength at which they break.
     
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  8. Sprine

    Sprine
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    Had you considered keybinding the height adjustment? Might be a little more user friendly that way. Though I am definitely short on free keys, haha.
     
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  9. Shadow_Clan1965

    Shadow_Clan1965
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    I find myself struggling with forgetting to adjust that, I'll look into adding that o7
     
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  10. The Nerd

    The Nerd
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    It seems like the latest update broke this to some degree. I have it equipped and the game thinks its an uninstall part. I'm not sure if it's the mod, or the game itself
     

    Attached Files:

    • beamng.png
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  11. BK-201 2

    BK-201 2
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    So I'm having a similar problem as The Nerd. The straps appear as uninstalled even when they are. I did some testing, and found that for the Flatbed trailer, the mod still works. However, on the tiltdeck, it doesn't work... I've installed it, but it shows as uninstalled in the control menu.

    I have a sneaking suspicion that Career broke the mod. I recently got into career mode again, and I was able to get a tiltdeck and install the straps, I found out that it didn't work in career mode and tried to get them to work in freeroam with no luck.

    But because the mod still works for the flatbed, makes me think that spawning and installing the modded part in career mode bricked the mod somehow for the tiltdeck.
     

    Attached Files:

    • beamngbrokenstraps.png
  12. Shadow_Clan1965

    Shadow_Clan1965
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    Okay, so i think i took a sneak peak at some of the update notes and there's new jbeam/lua stuff where you need to specifically call out to load actions. I'll have it on my mind for when i'm bored of working on my map.
     
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