https://github.com/Grille/Blender_BeamNG_CDAE Since BeamNG's CDAE is now a proper file format with specifications, I thought it might be useful to be able Import/Export it directly from blender. Especially since Collada is deprecated and might get removed in the future. It’s still very WIP, Import is rudimentary and will give you barely anything useful. And Export only works for the scene tree. If you have any ideas/wishes what you would like from such a tool let me know ^^
Do you think that cdae will be a useful fileformat for modeling without the base dae files? But thanks for hinting me to the definition. I always wanted to be able to read the materialnames from a cdae for my shrinker tool. Now I can do it.
If you export to dae or cdae doesn’t makes much difference for the modder. Except that cdae aren’t browsable from BeamNG yet, something the Dev’s hopefully change. Maybe I also add dae support in the future, generating the text format isn’t hard once I’m able to build the binary one. What’s more interesting is to have a plugin that is tailored to beamng’s needs and not a generic format. Being able to generate material.json from blender materials or, to autogenerate the scene tree are some of the possibilities.
@fillman86 will like it. see: https://www.beamng.com/threads/blender-depreciating-dae-cdae-plugin.104657/#post-1848974
this is fantastic! well done. I looked at doing this myself, and instantly had a case of the "oh, I have no idea what I'm doing"
Thanks, Thankfully I already have some experience serializing/deserializing mesh data, so I knew what mess I was getting into xD