Hello, what are the worst fps killers on your maps in your experience and how to identify them? _____________________________________________________________ Obviously, having many high poly models and stuff like that is going to affect the performance. Still sometimes there are weird things that I dont really understand.. for example: when I stand in a place and look into a specific direction, my fps drop quite a bit. If I move 50m away or look into a different direction, fps rise. I can“t figure this out. I also noticed an fps rise or drop when the camera is at a different height. That fps drop significantly when the camera is higher than ~50 meters in the air. below that fps are fine. Does that make any sense? not to me but maybe someone experienced this aswell
I'd guess visible trees is your issue. Only because my Somerset map has tree issues with the FPS. Plus they switch to different models at different distances, so could explain the changes.