FPS killer on maps

Discussion in 'World Editor' started by Murokmakto, Jun 18, 2025.

  1. Murokmakto

    Murokmakto
    Expand Collapse

    Joined:
    Dec 24, 2023
    Messages:
    289
    Hello, what are the worst fps killers on your maps in your experience and how to identify them?


    _____________________________________________________________
    Obviously, having many high poly models and stuff like that is going to affect the performance. Still sometimes there are weird things that I dont really understand.. for example: when I stand in a place and look into a specific direction, my fps drop quite a bit. If I move 50m away or look into a different direction, fps rise. I can“t figure this out.
    I also noticed an fps rise or drop when the camera is at a different height. That fps drop significantly when the camera is higher than ~50 meters in the air. below that fps are fine. Does that make any sense? not to me but maybe someone experienced this aswell
     
    • Like Like x 1
  2. el_ferrito

    el_ferrito
    Expand Collapse

    Joined:
    Sep 30, 2020
    Messages:
    516
    I'd guess visible trees is your issue. Only because my Somerset map has tree issues with the FPS. Plus they switch to different models at different distances, so could explain the changes.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice