no it isnt --- Post updated --- this is what the file is named --- Post updated --- and no it isnt my mod, i downloaded it somewhere off the forums
It ruined my performance. I'm with RTX 3070 and struggle to get decent FPS with it, its a great mod but need optimization.
I'm alright, life just got really busy and I have a lot of other things and burnout to deal with for now.
Hey, the mod looks amazing! Mind explaining how you achieved this? I'm interested in shader modding myself and am curious about the technical details.
Hey i have a few questions if you dont mind. I dont have access to the mod otherwise i would just look 1. Are the clouds individual lua objects? and can be referenced? Cloud:getPosition() -> vec3(), :getSize() -> vec3()? 2. Do the individual clouds have the option to take individual values like eg if they loose drops of rain (to allow locational rain)? 3. Can the individual clouds have individual colors? to make a cloud appear darker (as to say, hey this one is raining)? 4. Is it possible to change the clouds dynamicalls, as to transition them to a different state, smaller/larger? 5. Maybe an ETA on the release? Seems like this hasnt gotten a update in the past 12 months, but this could be a really good basis for a dynamic weather mod
Just wanted to drop a quick update that I have been working on a software to help aid in development of this mod and potential others --- Post updated --- 1. Nope! Raymarched noise. 2. Unfortunately no, but it is a consideration. 3. The colors are based on their density. 4. Yes! 5. No ETA as I'm balancing this with life, but I have been actively planning and developing a software that will aid in the development of this mod.
i could be cool if we can change the altitude and visibility of clouds (i say visibility not quantity) ? and possibly cloud that change dirrection with the time ? i maked some screenshot with this mod: if you want to use them you can
Gorgeous! I'll take your suggestions into consideration! Feel free to join the Discord and put it there, too!