Thinner "walking object"

Discussion in 'Ideas and Suggestions' started by dis0nored, Jun 10, 2025.

  1. dis0nored

    dis0nored
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    You know when you walk, theres this walking object thing. Devs will know what i mean. I noticed with some cars you can't view the engine bay properly because it's essentianlly too fat and wide. Bellow i'm trying to look down into the engine bay but i can't very
     

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  2. Ananel81

    Ananel81
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    In real life you can lean. Because you can't in BeamNG, just use the freecam instead.
     
  3. Occam's Razer

    Occam's Razer
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    I've noticed the 'unicycle' (as it's known in the files) is a bit rotund, yes. Sadly, if the sphere that makes up its lower half is made smaller, it won't be as good at climbing/mounting obstacles, IMO.
     
  4. skel07s

    skel07s
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    they could just move the positioning of the camera relative to the ball, maybe
     
  5. Occam's Razer

    Occam's Razer
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    Maybe. Depends on what you mean. Permanently move the camera relative to the ball? No, that wouldn't do too much. Sure, if you put the camera forward of the ball, you could look straight down at something in front of you, but then when you'd turn, the camera would swing outward like you're holding your neck forward. I can see that making some people feel queasy.

    Or do you mean moving the camera's position depending on where the player is looking? Like, setting the camera's axis of pitch down near diaphragm level, instead of at eye level? That would work better, and would allow the player to move their head closer to the ground when looking downward.
     
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