I found a fix It isn't the best and most accurate way and it's a bit shiny but it works so i can't Complain, I'll do a quick guide because idk how to export my material edits into a file (So if someone knows how to Just let me know and i'd gladly upload a file with my semi-fixed materials edits) Ok so first step is to open world editor with F11, Click on window, Then material editor Then Choose your car by clicking the car icon (This has to be done for each skin individually) Then choose f90.skin. (skin name) ex; f90.skin.mclar Then scroll down till you see "Layer 2" Then click and expand it then scroll down to "Roughness map" and "Opacity map" These are the main Options you'll change, You can play around with the values including the metallic slider until it looks good but i'll provide my own values for each skin Change the values to your liking then save the materials like this; (sorry for the long guide) And Finally, The Values That i use:
bro not to be mean or so but its a F1 Car from the 80s or so it has no electronic helpers and alot of Power so of course it spins easy on these old Race Cars u need to be careful with how much throttle u give It is decent to drive if u know how to drive it Also sorry for bumb