Another GTA mod that you can use is the Canis Castigator from GTA Online: https://www.beamng.com/threads/canis-castigator-gta-v-stock.101704/#post-1785194
I know, I have to save the problem again --- Post updated --- I will make gta 5 cars so everyone will be happy again
Hi, sorry for not sending any progress but I lost motivation to build this project because the latest update caused the mod breaking, but this vacation I want to continue creating this mod, so be patient
People have lives outside of the internet, so don't expect any replies from the creator of the thread, so maybe it's best not to bump it The closest thing to a Hakumai in BeamNG would be the '85 - '87 Ibishu Pessima from the KLJP Pack
I hate to say it, but I think I’m abandoning this project . I put a lot of effort into getting this mod working, but the problems I encountered made me give up. Exporting models from the game files to BeamNG is difficult, and tasks like modeling, texturing and JBeaming are incredibly time-consuming for every single car. I had hoped to create a larger car pack (say, 20–40 vehicles), but I didn't expect it to be this challenging, especially doing it solo. Another hurdle was that the GTA V models don't quite match the aesthetic of BeamNG models, which gradually dampened my enthusiasm for the work. On top of that, I simply lack the free time; so, the project is cancelled, and I don't intend to return to it.
damn, thats kinda sad, have you thought about releasing at least the cars you've managed to finish so far (if there are any)?
Completely understandable! But maybe you can publish any unfinished assets in whatever state they are in right now? BeamNG has an amazing community full of talented people and the overlap with GTA 5 fans must be huge. It's not unheard of someone else finishing / editing / improving others' mods. With your permission of course!
I've done a pc reinstall and i didn't made a copy of the work so it's lost forever sadly. (bc i had lots of files for it and idk which were the good one)