Unsolved 360° PARTICLE CIRCLES?

Discussion in 'World Editor' started by King Games, Mar 26, 2025.

  1. King Games

    King Games
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    Feb 26, 2018
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    102
    Can anyone help me design
    a flame particle emitter that follows this loop?
    it needs to emit in a 360° circle around the metal ring

    Capture.png
     
  2. Artistterrymartin

    Artistterrymartin
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    May 5, 2019
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    823
    You are going to have to hand place those particles if that is a dae model. If it is a jbeam then you have to select the particles that emmit on the jbeam. That takes a lua file to do. The other way is to use sequence animation and just animate texture of fire animation.

    ring_of_fire.zip Non particle approach

    Open zip and copy the folder to the clipboard and past in your level...

    0.35/levels/yourlevel/Paste_Here
    Import in from asset browser.
     

    Attached Files:

  3. King Games

    King Games
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    Feb 26, 2018
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    This is literally perfect!! Just need to adjust the flame height (probably just by editing the image)

    But what method is the least resource heavy?
    Doing it like this or with particles
     
  4. King Games

    King Games
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    Feb 26, 2018
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    I tired to put the assets together but its broken for some reason the way it was sent i think the main materials has an issue..

    But my main issue is the Terrain :( i cant go any further until i figure out how to switch to PBR without altering the terrain, and also making just those 3 textures that look super close to the screenshots around for the stuntman game :(
     
  5. King Games

    King Games
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    Feb 26, 2018
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    102



    @Artistterrymartin
    I learned a lot... now i know how a lot of stuff works lol
    thank you!!​
     
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