Can anyone help me design a flame particle emitter that follows this loop? it needs to emit in a 360° circle around the metal ring
You are going to have to hand place those particles if that is a dae model. If it is a jbeam then you have to select the particles that emmit on the jbeam. That takes a lua file to do. The other way is to use sequence animation and just animate texture of fire animation. ring_of_fire.zip Non particle approach Open zip and copy the folder to the clipboard and past in your level... 0.35/levels/yourlevel/Paste_Here Import in from asset browser.
This is literally perfect!! Just need to adjust the flame height (probably just by editing the image) But what method is the least resource heavy? Doing it like this or with particles
I tired to put the assets together but its broken for some reason the way it was sent i think the main materials has an issue.. But my main issue is the Terrain i cant go any further until i figure out how to switch to PBR without altering the terrain, and also making just those 3 textures that look super close to the screenshots around for the stuntman game