I created this mod at the end of 2024 because I wanted a pretty good SL65, since my old mod was terrifying in every aspect this time I worked hard to make it ten times better. My old mod is outdated compared to this one and it was based on the SBR which makes no sense for a coupe like this. I based this one on the ETK-K perfect as a starting point for this car. The model comes from Forza Horizon 4 and was modified by me adapting many parts from the Need For Speed Underbound. The details are of high quality and I combined some vanilla parts of the ETK-K such as the underbody and the mechanical parts of the car. I did all this work alone without any help from anyone. Just to modify the model it tooks me two weeks of work and I think it was worth it. The mod offers: The working clock-lua a very nice detail that I decided to implement, working rear spoiler with it's lua, custom V12 sound, custom tires, custom brakes, baked headlights, 2 custom liveries, police stuff, smoother lights like Nine, pedals, navigator, gauges and working interior lights with many details. Known issues: Opneable stuff doesn't work, Jbeams should be improved but compared to my old mods they are decent thanks also to @Necronomic for testing it long time ago with an old version. NOTE! This mod doesn't share anything with my old SL 65! Enjoy it! Credits: BeamNG for ETK-K base, Forza 4 and NFS for the model. Update 1.1: fixed interior camera position, removed weird interior latch nodes and improved few materials on the dash. Update 1.2: fixed the etkc main material issue, for some people that got this issue clear the cache to make sure that it works. Update 1.3: improved few materials on the headlights and reworked front signals base materials. Update 1.4: improved exhaust system, I edited it to make it more accurate even the smoke of the two exhausttips and also added black letterings variant you can change them or remove them now. Update 1.5: improved steeringwheel emblem color and reworked backlight glass and broken glass materials. Update 1.6: added gauges odo like irl, for now it doesn't work but maybe in future I will try to make it better. Update 1.7: this is a huge update, improved highbeams materials, added police skin, siren, interior laptop, radar, added also smoother lights from Nine and removed two useless jbeam parts. Update 1.8: improved spotlights with smoother one, reworked pedals mesh and position and reworked tires color and normal map. Update 1.9: added custom engine starter, reduced the engine volume .wav a little bit and added the new tires jbeam from 0.37. Update 2.0: improved tires traction values, since it was too hard to control at high speed without the esc now, the tires works as race factory tires values. Update 2.1: since the 0.39 broke the glowmaps for most of the mods, I decided to refresh them and add also baked headlights made by me, I learned since few days to bake; I hope you like them! Update 2.2: fixed the brakelights working with smoothers instead of working as led's, improved the bloom on the brakelights and redlights on! Next update: Jbeams update. Showcase and testing by @KPROGaming1 Link:
also i have problem i cleaned the cache and the sl65 amg has a no textures on the underbody for some reasson
well i don t know which mod is causing it i have installed a e36 but i don t think it takes that much impact on it
No it’s not that mod something that shares etkc saved materials files in the temp folder; try to do old version mods cache
Thx Tomorrow I will remove the latch nodes from the mod since for now idk what’s the problem with the openable stuff fun fact I was searching for the hood latch node long time ago but I can’t find it
update 1.1 fixed interior camera position and removed the weird latch nodes! --- Post updated --- I also fixed interior dash chrome materials before they were crabon and black