Downloads Removed... i do not agree to the terms in the EULA... I do not agree that any of my work be used by beamng for any purpose, at any time at all. Especially this one! there will be legal ramifications if anyone from Beamng uses this in part or whole. heres another conversion from rFactor..this time a long track based on real world roads in a town called Coffs Harbour on the north coast of NSW Australia.. I have full permission from the author to convert this.. all credits goto Martin Weare v3 updated for 0.4.x changed sky added ocean layer added info.json place zip in content/levels folder' adding waypoints soon.. v2.1 sorry to those who download it early..cache folder in my docs caught me out!..mis files are being saved there now!..so basically no updates until v2.1! please delete the v2 zip! v2 changed zip folder structure for experimental build, you can now just place the zip file in BeamNG.drive\content\levels folder, no need to unzip! fixed a couple texture issues..there still maybe the odd one or 2 flashing textures Skidmarks enabled! please delete the folder from levels before using this version v1 theres a few small issues with some flashing textures and the trackside objects like to eat cars! *you have been warned!* most trees and some other objects have collision disabled its a very big track around 10kms long, first load will take a bit as it creates the cache files, loading will be faster once its done, but still takes a bit some real pics from google maps
Re: Coffs Harbour its not a real race track..but they are real roads (eg the Pacific Highway)..made into a fantasy track
Re: Coffs Harbour Are the barriers part of the map or just placed objects? Because afew of these intersections would be great to set up collisions but they have barriers blocking them
Re: Coffs Harbour they are all part of the track..would require a lot of work to remove them (basically restarting the conversion from scratch)..
Re: Coffs Harbour v2.1 Awesome map. Love this track. It's fun with the straight aways and then the curves. Well done. Thanks for the upload.
Re: Coffs Harbour v2.1 Great track! I'm having a problem though. Whenever I skid my fps drops to about 2. Makes it pretty much unplayable. Sorry if this is posted somewhere else. How can I fix it?
Re: Coffs Harbour v2.1 Sorry for the old bump, but I have the experimental pack, where is this vehicle? Thanks.
Re: Coffs Harbour v2.1 Sorry for the bump but, every time I load the map it crashes, is there a fix for this? im in experimental and installing it correctly like any other map.
Re: Coffs Harbour v2.1 As does mine, I am waiting for the next BeamNG Update though as all other maps work flawlessly, my guess is it's BeamNG itself that is having the disagreement with the map