anyone like this? did a quick edit of a copy of the efini badge in the latest preview version of the mod
i got the halogen function on the actual lights/cookies! all i needed to do was add ", "lightScaling":{}}]," to the end of the light prop thingy with the light type ending with "_filament" and it worked. guess i was stupid all along
im a little new and curious to all this but if I wanted to take parts for example let's say the initial D arcade games would it be possible to somehow fit it on this rx7?
wdym? do you mean taking all of the meshes from the arcade game and plopping it into the dae? im just confused as you didnt add enough context and just want to make sure if i got this right
basically yeah like if I wanted to say for example use a different kit from the arcade game and try to make ti fit on the Model of the rx7 in beam if that makes sense
uhhh, that is possible. you just need to plop it in the dae, amke sure its the same size as the car, set up the jbeams for it and boom, you got new things --- Post updated --- sneaky peaky: rehalogenized lights
i converted a texture from bc7_u to bc7_u_srgb and when at r255 g255 b255, it isnt discord light mode and looks neat. will take some time getting used to with the new brightness. and to danny the sniper, why do you just always like posts and do nothing else? anyways, omw to convert the light textures to bc7_u_srgb so the reflectors and blinkers are vibrant again. and as i should say, much better than paylok's
i know i already asked you this, but this time its different. just place a little link that says "If you're from SimulatorAdventure's video, click here!" with a link to page 1 and it should redirect traffic back to where it should be at
you know they mostly watch the videos from him when a new mod releases and later they don't but k sure
did you get the goofy ahh starter from this vid? Mazda RX7 FD3S Full Bridgeport Engine Sound And Startup
No --- Post updated --- Oh wait, nvm ye, just found that starter sound from somewhere and thought it sounded nice. Cut out the brap part of it tho. Suppose I was wrong when I said it was from fh3.
realigned the headlights for better looks in photos for no reason. will need to work on the 92 spec front bumper's alignment so it matches more with the car model, and we need uvs for it as the bumper doesnt have any
no clue if it's able to be implemented but it would be cool if you added the buzzer like the FD normally has when you reach close to redline like so for example (thought the FC is a bit different as you can Clearly tell) it's a small stupid detail but it would be kinda cool if it's possible
i asked kiseki to do it back when he was still a dev yet he was like "i think you meant the oil chime?" and i think thats dumb as i told him that my mom has a rx8 and it goes beep beep at 9k, which im still wondering how the hell mazda got it to rev that high, but im assuming that he just ddint know that the rx7 had a redline beep beep, and all he had was that the rx8 had one. even searching youtube, i couldnt find any vids of the fd redline buzzer. atleast you managed to find it. the only issue is that i dont know lua, the sound on the oil temp chime on the sneaky peakies dont work and play outside of ther car. if you know anything, please just help me
so this mod is great overall,only issue i have is that sadly,the whole car is no material,is it only me and how do i fix this?
deep clean cache. if it doesnt work, disable all mods except this mod, clear cahce and test the car. if that doesnt work, do the same steps and reinstall the mod. if it doesnt work, then uninstall beamng, windows, ur mobo, ur cpu, ur ram, ur gpu, ur cmos, ur pc case and ur psu and buy a new pc ps: dont do the last thing
threw my pc through the window,it helped,thanks ps:april fools haha funny --- Post updated --- ok if im actually gonna be serious deep cleaning the cache helped,thanks!