no it isnt --- Post updated --- this is what the file is named --- Post updated --- and no it isnt my mod, i downloaded it somewhere off the forums
It ruined my performance. I'm with RTX 3070 and struggle to get decent FPS with it, its a great mod but need optimization.
I'm alright, life just got really busy and I have a lot of other things and burnout to deal with for now.
Hey, the mod looks amazing! Mind explaining how you achieved this? I'm interested in shader modding myself and am curious about the technical details.
Hey i have a few questions if you dont mind. I dont have access to the mod otherwise i would just look 1. Are the clouds individual lua objects? and can be referenced? Cloud:getPosition() -> vec3(), :getSize() -> vec3()? 2. Do the individual clouds have the option to take individual values like eg if they loose drops of rain (to allow locational rain)? 3. Can the individual clouds have individual colors? to make a cloud appear darker (as to say, hey this one is raining)? 4. Is it possible to change the clouds dynamicalls, as to transition them to a different state, smaller/larger? 5. Maybe an ETA on the release? Seems like this hasnt gotten a update in the past 12 months, but this could be a really good basis for a dynamic weather mod