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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. pigeonperson

    pigeonperson
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    .deleted
     
    #72041 pigeonperson, Mar 28, 2025
    Last edited: Mar 28, 2025
  2. wouacz

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    seems the most logical. Rally oriented update, car with a boxer engine. If it was just some new configs and parts, I don't think they would tease with it
     
    • Agree Agree x 4
  3. Tyleroo

    Tyleroo
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    No, the /s means sarcasm.
     
  4. pigeonperson

    pigeonperson
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    Whoops...
     
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  5. XTreaserX

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    eh this Weeks Teaser Thursday showed the Sunburst ?

     
  6. Baconzez

    Baconzez
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    ill also bump this and say the new fading glowmap system got fixed and will prolly be on all vanilla vehicles (i hope)
    and by fixed i mean the issues it had with randomly lighting some parts of meshes like normal old glowmaps and looking glitchy
     
    • Agree Agree x 1
  7. Agent_Y

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    We never had an issue like this, must be on your side
     
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  8. ISO_Master

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    The 4x faster video is definitely the original tempo.
     
    • Agree Agree x 2
  9. Ax50

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    I really don't understand why the teaser has a slowed down engine sound? I didn't catch it at first and thought it just sounded bad
     
    • Agree Agree x 1
  10. XTreaserX

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    ye could be on the sunburst it looks like it
     
  11. Ibi5hu

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    neat
     
  12. Baconzez

    Baconzez
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    there are loads of times this happened not only to me but others, one of the reasons lucases barstow iv doesnt have smooth lit gauges, is because he had issues with part of the mesh being lit the old way (only certain tris), ive also had issues on kljp aeroback with it but it magically got fixed somehow

    edit- apparently this happens often with objects that have multiple glowmaps in one object and the fix is to split them by material
     
  13. Agent_Y

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    Yeah but it's not a bug, the mesh should have been split by material to begin with
     
  14. Baconzez

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    why would i split taillight glass by material? or headlanps? every mod and vanilla car doesnt do this
     
  15. Agent_Y

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    If some vanilla cars don't do it then that's a bug on their side. The material system wasn't meant to handle vertices connected to faces that have multiple materials with different glowMaps on top of that
     
    • Agree Agree x 3
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  16. Baconzez

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    ah ty for the explanation, understand now, if there are docs being made for the new system can you pls put this explantion in there?
     
    • Agree Agree x 1
  17. AgentMooshroom5

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    They're fine to be in the same mesh part, the vertices along the edges between two glowmaps just can't be physically fully connected and merged to each other as 3d models simply don't have a way to then distinguish what "side" of the vertex each glowmap material belongs to (as for technical reasons this stuff works on vertex materials, not triangles). There's various ways to then make things look normal again shading wise (data transfer etc) if being split would then mess that up (like for curved glass pieces)
     
    • Agree Agree x 4
  18. zachariah.74

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    Yeah I'm leaning towards overhaul. I think proportions are going to be tweaked. A whole new drivetrain is enough evidence to say overhaul by itself though
     
    • Agree Agree x 2
  19. Tyleroo

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    all i've ever wanted was either better ui optimization or streetlights on west coast
    --- Post updated ---
    or a black grand national
     
    • Agree Agree x 1
  20. Shelbyiris

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    ha

    i feel like the update might come out next week, possibly either the 31st if they already fixed any bugs, the 4th because they might still have some bugs, and a Friday is a great time to release an update considering its the weekend, or the 1st if the devs feel silly :p
     
    • Agree Agree x 1
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