I am fresh with World Editor, All i can figure out is how roads and dirt roads are placed on the navigation (Map) But how is Text, Objects, Terrain, Etc all projected onto the Nav??
Everything that is not vehicles or roads is not dynamic and instead added into one or more background images. You can usually find them in each levels' folder. As far as I am aware there is no way to generate these, you will need to create them yourself.
I also don't know exactly how to do it, but you could take a look at Johnson Valley's files. There is a minimap folder containing some images and a definition of a minimap inside the info.json. Maybe you can figure it out from there.
All i could figure out was where its included. i need more time to look at it but i dont understand it
Not sure if this is what your looking for, but you can create static TSStatic objects from any (valid) .dae file. local marker = createObject('TSStatic') marker:setField('shapeName', 0, "resources/shapes/" .. objName .. ".dae") marker:setPosition(position) The buildings for example, or any prop ... just reference its location (or use your own mods folder). Search the ..\lua\ge\extensions of the main beamng folder (in the Steam content, not your install). --Update Oh ... you not wanting lua code, I guess you mean via the world editor?
Maybe King Games does not want LUA code, but I do I would like to get navigation information into my LUA code and I couldn't figure out how to do this.
You could look into lua/ge/extensions/core/groundmarkers.lua and /extensions/freeroam/bigMapMode.lua. Depending on what you want to do, you may find something useful in there. The first extension is used for the navigation groundmarkers which are displayed when setting a destination on the map. The second extension is for the map itself (M).