what if its not just the drag strip added to hirochi raceway but they combined it with eastcoast just like they did in the past
I don't quite know if that would happen - Port and Industrial were combined because they used to be one map, but were split in 0.3.7.4. The Port also didn't have anything else in its map, and it was small enough to be easily added in Industrial Site. HR and ECA have always been separate maps. There's space in ECA for the track, but it'd also require removing or rebuilding so many missions that I don't know if it'd be worth it. What's more likely, IMO, is seeing HR upgraded from 1536x1536 (it's the only map of that size officially) to 2048x2048. ATT's 2x2, as is WCA.
Don't get your hopes too high yet but I agree with you that it will be at least 80% the best and maybe the biggest BeamNG update of all time
I was happy to see that the Sunburst will finally receive a remaster, since the first teaser of the door cards there were already signs that it would be the next car to have a rework, and it was no wonder that I always wanted a remaster of the car --- Post updated --- I think it's hard to have a convertible version of the car that's inspired by a Subaru, since I haven't seen a model of it as a convertible, if they did it would probably be a big step forward. I think maybe they'll add a variant to the car but I can't guarantee that it'll be a convertible, but rather a hatchback since that makes more sense for a car that's inspired by the Subaru Impreza. --- Post updated --- and a question, what do you want for the new sunburst? (mine is new skins, bodykits and a hatchback variant)
I know that it may be a bit late for these suggestions to have any bearing on 0.35, but I hope that sometime in the near future the devs freshen up the common Nomi wings and hillclimb parts with PBR and whatnot. The current "glossy Vantablack" finish is... yeah.
Or maybe a forester-esque variant too! Just so I can have another crossover that I can wreck endlessly.
I'd fully expect windows and sunroofs to be functional. If modders can do it seamlessly, then the developers should be able to as well. I've been getting annoyed at the fact that the modders are the only ones pushing the developers to add things like this. The modders are keeping this game alive. Traffic? We wouldn't have had that for a long time, if at all, if it wasn't for the modder who made the tool in the first place. What about the weather system modders have added? When will the developers EVER get around to adding something like that in the future? Years? If modders can do all these things for free, or in a $2-5 mod, then developers who make a yearly SALERY should be able to match the highest quality mod. So, there's no excuse to skimp on features. Working windows and sunroofs at the minimum should be an expectation rather than a 'wonder if'. Angry rant over.
I expect we'll see a wagon, at which point an "all road" type config would be an easy addition. IRL that would be comparable to the second or third gen Outback Sport depending on the details. The contemporary Forester technically was on the Impreza platform but it was a more significant departure from the Impreza compared to the Outback Sport/Crosstrek.
The reason why this is happens is because the developers strive for perfection. If something isn't perfect they are hesitant to release it. A lot of stuff you mentioned has almost certainly been attempted by the developers, but they haven't reached the standard of quality that they try and reach. The other big reason is the fact that these modders are working on one game related thing. The small developer team at BeamNG have to equally and effectively distribute the load when it comes to any issues and adding new content in every update.
its where a drag tree would be, probably off frame, would make sense seeing as its a drag strip, incline is to help slow the cars down, cones are additional reference points to see if a car went over the line...
Hmmm, this configuration of the cones could also be useful for the classic slalom and lane change stability tests, when the drag strip isn't used like intended! --- Post updated --- Just noticed something! Look very carefully at the white narrow board above the turnaround, at the far end of the dragstrip (it's best to zoom in it with your fingers, don't crop it because this is gonna ruin the already vague resolution)! What's written on it can't clearly be seen at first glance, but the first letter of the first word seems to be an "H" and the last four letters seem to read "OCHI". And the second word seems to read "DRAGWAY". So yes, this most certainly is a remastering/remaking of the Hirochi Raceway we're dealing with here and, just like this white narrow board suggests, the Hirochi Raceway is gonna include a Dragway in its facilities as well!
In the same way the pigeon and the wigeon are based on the same platform but are marginally different cars. I was thinking they can do the same to the Sunburst. Plus they already did an All Road type wagon with the ETK 800 so it would be a bit redundant.
Noticed something else just now: the WCUSA map may have a Figure 8 track, but it doesn't have it as a spawn point in its freeroam selector like Hirochi Raceway does with its own Figure 8 track. I think it should! --- Post updated --- Wouldn't say a Sunburst All Road Wagon is redundant, since Hirochi is more of an outdoor/adventure/recreation type company, as seen with the Aurata and the Rally variants of the current Sunburst. The ETK 800xc is there just to get a slice of the SUV/Crossover market. It's there for those who want high ground clearance but they also don't want an SUV/Crossover, like the Tograc or the 1300 (which may be a mod, but it could fit so well in the official lore).
I don't think we will get openable windows (sunroof more likely but doubt it). As it would require dynamic interior sound / reverb / muffulness. Second reason would be due to complexity. Modders don't have set standards, as in every mod can have different quality and different features. If devs decided to start adding some features that modders usually add to their mods (interior lights, foldable mirrors, openable windows etc.). It would exponentially increase the development time of their vehicles, and a lot of time would have to be put into adding those features to an already big collection of vehicles. Those features add complexity to the vehicles themself, it would also ruin performance. Vehicles like Procyon centauri and Hirochi CFF take a bit hit to the fps, atleast on my pc, its pretty noticable compared to dev vehicles. It probably wouldn't effect traffic performance, but would multiplayer (don't know if they take that in account). They usually end up hiring those people. The weather system mods I have seen are pretty barebones. They usually use a particle system that spawns rain / snow on top of where you are driving (precipitation emitter, already in world editor), or change the asphalt physics material. For features like scratches and dirt build up, they said they wouldn't want to half-heartedly do it. They would want features like those to be "physics based" and "realistic" and not simplified or "gamified".