I'm building a poor-quality van and i also need help. Images: Green: Done Yellow: In progress Red: Not working on this Outside Jbeam interior wheels me (NOA studio): original model, name thanks to: dervel6016: Vehicle UV, Optimized Version ext-z: vehicle code, wheels
High hopes, also, you might've wanted to start it a little after to where you have more progress, but whatever! Hope to see this up and running soon.
Maybe, but what's confirmed is obviously the base, but if I get the van's UV, maybe I'll make one in honor of the 16 deaths in Bahia Blanca due to the massive flooding, and that one too. Thanks for the support and the idea. --- Post updated --- The .blend is in the .zip in case you want to help me.
Hey, I'm currently doing some modeling and i got some tips for ya: Don't use metaballs, they won't show up in the game. Instead, use regular spheres If you need to scale/move/rotate anything, do it in edit mode. If you do it in object mode, it won't move correctly in-game. If you do move it in object mode, press A, Shift-A, then All Transforms Don't use so many polygons for your brakes, no one's gonna notice if you have 15 million polys for just the brakes Once we're completely done with modeling, I'll make a RoR mod out of it, which will then be ported to Beam because it's easier than making it from scratch you're lucky i can read spanish, otherwise i would have done nothing at all because i'd probably get banned if i did something to you
Did you 3D scan the engine and brakes? The topology looks really weird, and trying to auto simplify the many million vertices results in weird stuff
let me see --- Post updated --- The brakes have 25,576 vertices and the engine has 1,393,353 vertices and for the 4 brake rotors it would be 102,304 vertices
UV map if you want to make skin Does NOT include engine and brakes because those are too many vertices Also the updated 3d model with less than half the original vertices