WIP [slow forward] hurr durr Van

Discussion in 'Land' started by NOA studio, Mar 15, 2025.

  1. NOA studio

    NOA studio
    Expand Collapse

    Joined:
    Feb 10, 2025
    Messages:
    326
    I'm building a poor-quality van and i also need help.
    Images:
    Capturadepantalla2025-03-15013011.png
    Green: Done
    Yellow: In progress
    Red: Not working on this
    Outside
    Jbeam
    interior
    wheels

    me (NOA studio): original model, name
    thanks to:
    dervel6016: Vehicle UV, Optimized Version
    ext-z: vehicle code, wheels
     
    #1 NOA studio, Mar 15, 2025
    Last edited: Mar 25, 2025
    • Like Like x 1
  2. Nissan murano

    Nissan murano
    Expand Collapse

    Joined:
    Feb 5, 2024
    Messages:
    1,356
    High hopes,
    also, you might've wanted to start it a little after to where you have more progress,
    but whatever!
    Hope to see this up and running soon.
     
    • Like Like x 1
  3. wind0ws01

    wind0ws01
    Expand Collapse

    Joined:
    Jul 1, 2020
    Messages:
    45
    Somebody teach this guy how to 3D model cause what is this.. ;(
     
    • Agree Agree x 2
  4. feijaoajs

    feijaoajs
    Expand Collapse

    Joined:
    Mar 11, 2024
    Messages:
    43
  5. NOA studio

    NOA studio
    Expand Collapse

    Joined:
    Feb 10, 2025
    Messages:
    326
    new update
    Radio Capturadepantalla2025-03-15121129.png
    Seats Capturadepantalla2025-03-15121144.png
     
    • Like Like x 1
  6. NOA studio

    NOA studio
    Expand Collapse

    Joined:
    Feb 10, 2025
    Messages:
    326
    New name: Hurr durr van
    Possible release: April 1
     
    • Like Like x 2
  7. NOA studio

    NOA studio
    Expand Collapse

    Joined:
    Feb 10, 2025
    Messages:
    326
    Capturadepantalla2025-03-16005647.png
    New update:realistic brakes and "hurr durr" text
    We need help with the wheels and code
     
  8. Rift_Ryderz

    Rift_Ryderz
    Expand Collapse

    Joined:
    Sep 4, 2023
    Messages:
    44
    How to blender

    i still dont know how to spawn in a cube/move my camera lmao
     
  9. Jomme_Mega

    Jomme_Mega
    Expand Collapse

    Joined:
    Mar 8, 2023
    Messages:
    456
    look it up
     
    • Agree Agree x 1
  10. NOA studio

    NOA studio
    Expand Collapse

    Joined:
    Feb 10, 2025
    Messages:
    326
    new advance
    ext-z joins to help in the mod
     
  11. Devel6016

    Devel6016
    Expand Collapse

    Joined:
    Feb 3, 2023
    Messages:
    301
    does it include free candy
     
    • Like Like x 3
  12. NOA studio

    NOA studio
    Expand Collapse

    Joined:
    Feb 10, 2025
    Messages:
    326
    Maybe, but what's confirmed is obviously the base, but if I get the van's UV, maybe I'll make one in honor of the 16 deaths in Bahia Blanca due to the massive flooding, and that one too.
    Thanks for the support and the idea.
    --- Post updated ---
    The .blend is in the .zip in case you want to help me.
     

    Attached Files:

    • Like Like x 1
  13. Devel6016

    Devel6016
    Expand Collapse

    Joined:
    Feb 3, 2023
    Messages:
    301
    Hey, I'm currently doing some modeling and i got some tips for ya:
    Don't use metaballs, they won't show up in the game. Instead, use regular spheres
    If you need to scale/move/rotate anything, do it in edit mode. If you do it in object mode, it won't move correctly in-game. If you do move it in object mode, press A, Shift-A, then All Transforms
    Don't use so many polygons for your brakes, no one's gonna notice if you have 15 million polys for just the brakes

    Once we're completely done with modeling, I'll make a RoR mod out of it, which will then be ported to Beam because it's easier than making it from scratch

    you're lucky i can read spanish, otherwise i would have done nothing at all because i'd probably get banned if i did something to you
     
    • Like Like x 1
    • Agree Agree x 1
  14. NOA studio

    NOA studio
    Expand Collapse

    Joined:
    Feb 10, 2025
    Messages:
    326
    perfect
     
  15. Devel6016

    Devel6016
    Expand Collapse

    Joined:
    Feb 3, 2023
    Messages:
    301
    Did you 3D scan the engine and brakes?
    The topology looks really weird, and trying to auto simplify the many million vertices results in weird stuff
     
  16. NOA studio

    NOA studio
    Expand Collapse

    Joined:
    Feb 10, 2025
    Messages:
    326
    let me see
    --- Post updated ---
    The brakes have 25,576 vertices and the engine has 1,393,353 vertices and for the 4 brake rotors it would be 102,304 vertices
     
  17. figs074

    figs074
    Expand Collapse

    Joined:
    Apr 18, 2024
    Messages:
    910
    Holy fuck that's a lot of vertices
     
    • Agree Agree x 3
  18. Devel6016

    Devel6016
    Expand Collapse

    Joined:
    Feb 3, 2023
    Messages:
    301
    UV map if you want to make skin
    Does NOT include engine and brakes because those are too many vertices
    Also the updated 3d model with less than half the original vertices
     

    Attached Files:

  19. NOA studio

    NOA studio
    Expand Collapse

    Joined:
    Feb 10, 2025
    Messages:
    326
    thanks bro
    --- Post updated ---
    Could you make a UV of the bodywork?
     
  20. Devel6016

    Devel6016
    Expand Collapse

    Joined:
    Feb 3, 2023
    Messages:
    301
    that's the uv for the body, i don't know what you thought it was
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice