I find myself doing a lot of lua modding, and I keep thinking of new things I could do, but a lot of it would be easier if I could figure out all the "obj:get" and "obj:set" lua commands like "getNodePositionRelativeXYZ" I don't understand how they're made, if they're made by the devs at all, or just something inherent to lua maybe? If there's a list somewhere, please link me, or instruct me how to find them. Otherwise I'm going to start listing some I've found, and I'll add yours to the list too. Vlua (vehicle lua); getNodePositionRelativeXYZ - vec3 values for node getNodeForceVectorXYZ - not sure getNodeVelocityVector - not sure getNodeMass - gets the mass of the node (not sure if newtons, or kg) setNodeMass - cid then value getBeamLength - gets the beam length in metres setBeamLength - cid, then length you want in metres setBeamLengthRefRatio - this seems to set the ratio from the spawn length, not from current length breakBeam - breaks the beam, great for pausing the game, breaking so you can find its location getDirectionVector - not sure, seems to work with nodeVecPlanarCos getDirectionVectorUp - not sure, seems to work with nodeVecPlanarCos setNodeFrictionSlidingCoefs(cid, 1, 1) - one value is slidingCoef, the other is frictionCoef for tyres. Default can be found on individual tyres, but usually it's '1' (no 'get' version) setAdd - not sure, I think it makes a vec3 relative to another vec3, or position of a node currently I'm only using things I've used myself, even if I didn't understand them. This list will get very long, very quickly though, so I'll take suggestions on how to format this if you'd like? Maybe I should make a google doc that people can add to, but I'm afraid of trolls from messing with/deleting stuff, solutions? There's different options than 'obj' too, and then it gets way different with game engine lua "gelua" (I think).
Good idea. I've already used your post. Thanks, I've been looking for this for a long time setNodeFrictionSlidingCoefs I don't know how to organize it. Maybe expanding on your post. Divide into GE, Vehicle etc. sections. From me, to keep this topic going. This is rather well-known. getGroundSpeed() - car speed ( obj:getGroundSpeed() ) setGravity() - gravity for the car ( obj:setGravity(-20) ) getRollPitchYaw() - roll, pitch, yaw ( local car_roll,car_pitch,car_yaw = obj:getRollPitchYaw() ) There's also one, but it's more difficult to use: obj:addParticleByNodes() - adds particles obj:applyForce() - applies force. For example: obj:addParticleByNodes(k,0, 0 , 8, 0, 1) obj:applyForce(k, 0, 15000+((GroundSpeed * 20000)*math.random(10))) I add a particle of smoke I think and apply a force depending on the speed of the car. I will also add how to check if the car is a player or AI. playerInfo.anyPlayerSeated - returns: whether the player is TRUE or AI FALSE I use Google Translator. If I wrote something funny, I apologize
thanks for adding, I recently came across this too https://angelo234.github.io/List-of-BeamNG-Functions-And-Fields/ it has so much info on beamng lua code like this. I'm struggling to fully utilise it though, but it does add a lot of context on how to use code at the top of the page you can toggle between vehicle and game engine lua pages