Thanks for your kind words 'fishbazookas' No AI used in the creation of this image, as with all my personal images in the Thread. This one came together reasonably quickly, everything worked as it should in Daz3D...love it when that happens. Although it was only approx 5 hours work on this one...lol...and enjoyed every minute. 'SO...You Want Some of This!' The second screenshot is the unedited version as it was taken within BeamNG, just cropped more. The Third screenshot shows the Photoshop / Daz3D workflow set up with both programs open at the same time to get the Pose / lighting on the Character before proceeding to final render. I also use the low res 'Print Screen' image of the character to place in the scene to check pose / lighting etc. Still a beginner with more practice needed and throughly enjoying this experience. Thanks for viewing M D Gourley
It's the 'Hunters Tracker' day off and to celebrate they thought of doing the classic Family Portrait...lol Just some of my characters built up with various Wardrobe Clothing and Accessories from pervious artworks...this bunch has an eclectic taste in clothing This is just a low resolution composite image at the moment as I will have to go back and render each character when I have time...possibly will be 10 or more hours of render time on my potato PC....nooooooo!!! 'The Hunter Tracker Family Portrait' ...and of course I could not complete this scene without the awesome BeamNG...unedited screenshot below with the usual magic from World Editor Below screenshot showing the added lighting from within World Editor as indicated in Orange. Thanks for stopping by M D Gourley
Really good pictures! If you consider your own PC an potato I can't imagine what you would call my pc
LOL...thanks for taking the time to reply 'fishbazookas'...sadely, a powerful PC is what's needed on these types of artworks, finding lots of work-a-rounds and short cuts
Sometimes I even wonder how games like Assetto Corsa or other games can have almost real-life or render-like graphics with almost no FPS drop. If I were to try rendering something in my PC, i'd be 101% sure it would explode on me lol
Not sure on all that tech stuff 'fishbazzookas'...could be slightly different PC utilisations...might Google it.
No AI used in the creation of this image. In the shadowy darkness, orchestrating the destruction of these mechanical beings...is this Unlikely Power Couple the secret entity that the Hunter Trackers seek? The finishing special effects done on the final artwork are 'Ron's Brushes'...if interested https://www.daz3d.com/rons-sci-fi-optical-flares https://www.daz3d.com/rons-second-impressions https://www.daz3d.com/rons-explosions https://www.daz3d.com/rons-steel-wool 'The Unlikely Power Couple' The Second screenshot is the unedited version as it was taken within BeamNG with extra added lights produced in the amazing World Editor, just cropped more. The below screenshot shows the Photoshop / Daz3D workflow set up with both programs open at the same time to get the Pose / lighting on the Character before proceeding to final render. I also use the low res 'Print Screen' image of the character to place in the scene to check pose / lighting etc....this procedure was done with all figures. The screenshot below shows the added extra lighting within World Editor as indicated in Orange. Still a beginner with more practice needed and throughly enjoying this experience. Thanks for viewing M D Gourley
-No AI used in the creation of this image. "In a world teetering on the brink of chaos, a clandestine war is waged in the shadows. As the enigmatic Robot Soldier Army unleashes havoc, hope seems lost. But when a slightly injured comrade falls, one unlikely hero rises. The Hunter Tracker Cyborg, armed with unparalleled strength and tactical prowess, shields his teammate from imminent danger. As the battle rages on, the Cyborg emerges as a beacon of hope, a new hero poised to turn the tide...for now." I have been thinking about this one for awhile now on how to go about creating it. 'RISE of a New HERO' The Second screenshot just shows the Ron's Brushes used to create the extra special effects in this artwork on a separate Layer. The Third screenshot is the unedited version as it was taken within BeamNG with extra added lights produced in World Editor, just cropped more....except for the 'Special' badge on the car front fender as this screenshot was flipped for better composition placement. The Fourth screenshot shows the Photoshop / Daz3D workflow set up with both programs open at the same time to get the Pose / lighting on the Character before proceeding to final render. I also use the low res 'Print Screen' image of the character to place in the scene to check pose / lighting etc....this procedure was done with all figures. The Fifth screenshot shows the added extra lighting within World Editor as indicated in Orange. Still a beginner with more practice needed and throughly enjoying this experience. Thanks for viewing M D Gourley
-No AI used in the creation of this image. I can spend a considerable amount of time creating a look for my characters and much like creating upgraded versions of the BeamNG vehicles, I find myself becoming fond of them, like seeing an old friend again. The below image has this feel with the Female 'Audra' having been created a while back and she's driving the 'Barstow Aero Tracksport' with JAVI's engine upgrades, she now has a Male companion, the suave 'Jaxon' driving the cool 'Dynamo Jetstream' ....the 'Back Story' of their friendship below. These long time friends grew up on neighboring farms, their bond forged in the fires of youthful adventures and unyielding loyalty. The female, Audra, known for her loud, confident demeanor and unparalleled mastery of the Samurai swords, was the warrior every foe feared. Her skills, honed through years of disciplined training, were complemented by her fierce spirit and unwavering determination. From an early age, she embraced the way of the sword, finding a sense of purpose and identity in the ancient art. Her counterpart, Jaxon, was the slick and suave embodiment of resilience and ingenuity. Dubbed the "James Bond of the Zombie Hunter universe," his charm and tactical brilliance were unmatched. As children, he often led their escapades, guiding them through make-believe missions and daring rescues. His knack for strategy and resourcefulness set him apart, and his ability to navigate even the most perilous situations made him a legend among their peers...a master tactician, always one step ahead of danger. Time, however, has a way of charting its own course. Their paths eventually diverged, but destiny had other plans. As the world plunged into the chaos of a zombie apocalypse, the old friends were thrust together once more. The familiar landscapes of their youth were now overrun with the undead, and their once-idyllic home became a battleground. In these dark times, Audra and Jaxon reunited with a shared purpose: to combat the encroaching horror and protect what remained of their world. Their combined skills, honed over years of separate adventures, proved to be a formidable force against the relentless waves of zombies. Together, they forged a new chapter in their story, one marked by resilience, redemption, and the unbreakable bond of friendship. The world may have changed, but their friendship remained as unyielding as ever, a light in the darkness of the new world. This scene is in Jaxon's Weapons Warehouse, where he and Audra playfully spar with each other knowing the ensuing Zombie battle may be their last. Title - 'Hello Again Old Friend' The above final image has had significant Photoshop work done on the background brick wall which is taken from the outer edges of the full triple monitor screenshot...unedited triple screen shot below. The below screenshot is the unedited version as it was taken within BeamNG, but cropped more and used 'CK Dynamic Skybox' mod The third below screenshot shows the Photoshop / Daz3D workflow set up with both programs open at the same time to get the Pose / lighting on the Character before proceeding to final render. I also use the low res 'Print Screen' image of the character to place in the scene to check pose / lighting etc....this procedure was done with all figures. Still a beginner with more practice needed and throughly enjoying this experience. Thanks for viewing M D Gourley
-No AI used in the creation of this image. Two Female heros this time with their Back Story below. In the not-so-distant future, the world was a vastly different place. The remnants of humanity were scattered across the planet, constantly on the run from the relentless Robot Army that sought to eradicate them. It was in this grim and perilous world that two women, each with their unique set of skills in the Hunter Tracker world, would rise to become legends. Seraphina "The Diva" Lark Seraphina Lark, known to everyone simply as "The Diva," was a sight to behold. Her reputation preceded her, as she was not only a tech genius but also a self-proclaimed diva. Her sense of style was unmatched, even in the apocalypse. She wore an eclectic mix of fashion gear adorned with dazzling accessories that she had meticulously customized to reflect her personality. To some, her obsession with fashion in such dire times seemed absurd, but for Seraphina, it was a form of resistance—a way to hold on to her humanity. Her knowledge of high-tech gadgets was unparalleled. Seraphina could hack into the most secure systems, disable enemy drones, and create improvised weaponry from scraps. Her arsenal included a sleek, multi-functional Eye Wear device that could project holograms, disrupt robotic sensors, and even generate a protective energy shield. In the world where survival depended on outsmarting the machines, Seraphina's gadgets were a lifeline for the Hunter Tracker resistance. Aria "The Strong-Willed Warrior" Steele Aria Steele was a stark contrast to her partner in crime. With her no-nonsense attitude and fully focused determination, she was the backbone of their duo. Aria had grown up in the chaos of the post-apocalyptic world, honing her skills in communications and electronics from a young age. She had a gift for fixing anything and everything, and her expertise in repairing and repurposing electronic devices was unmatched. Aria was known for her strategic mind and her ability to coordinate complex missions. Her proficiency in communication systems allowed her to establish secure networks for the Hunter Tracker resistance fighters, ensuring they could stay one step ahead of the Robot Army. Aria's combat gear was practical and efficient, designed for maximum utility in the field. Her prized possession was a modified Light Saber that she had painstakingly customized for optimal performance against robotic foes Title - 'The Perfect Ambush' The Second screenshot just shows the Ron's Brushes used to create the extra special effects in this artwork on a separate Layer. Links to them here... https://www.daz3d.com/rons-circle-flares ....this was used to create the swerling Hollogram Vortex effect, used 2 effects on top of each other, changing the Photoshop 'Blending' Layersto suit https://www.daz3d.com/rons-sci-fi-optical-flares ...the vertical effect of the Hologram and the Flare on the Females Eye Wear was used with this product https://www.daz3d.com/ron-s-war-essentials ....these are Brushes that you load into your Photoshop Brushes palette...the Smoke effect in this image was one of the brushes used. The Third screenshot below is the unedited version as it was taken within BeamNG with extra added lights produced in World Editor, just cropped more. The Fourth screenshot below shows the Photoshop / Daz3D workflow set up with both programs open at the same time to get the Pose / lighting on the Character before proceeding to final render. I also use the low res 'Print Screen' image of the character to place in the scene to check pose / lighting etc....this procedure was done with all figures. The Fifth screenshot shows the added extra lighting within World Editor as indicated in Orange. Still a beginner with more practice needed and throughly enjoying this experience. Thanks for viewing M D Gourley
Hello everyone, Trying out a new update from 'Hedra' a content creation platform that allows users to generate high-quality videos, images, and audio. The below You Tube video explains a lot on how to use it and I would have to say...I'm impressed by what I have been able to produce in a short time using it. There is the normal problems associated with AI programs, morphing, distortion etc but this is getting better. Below is my own artwork that I used to create a Video, just used and adjusted slightly one of my previous artworks above, making sure the characters face is clearly seen so Hedra AI can see it to make a looking, blinking, talking and moving avatar of her. You can add in whatever text you want your character to say...simply brilliant. The TEXT I placed in the Video is below...also adding the dots '...' seem to add a pause in the characters audio. "Hello, I am Audra Sword, and I'm driving my 'Barstow Aero Tracksport' with JAVI's engine upgrades...wickedly fast and boasting an awesome engine note...she's my baby." Have tried to attach the .mp4 video below that it produced of the above artwork. I think this could possibly be used for cut scenes in BeamNG maybe creating your own characters. Exciting times ahead...take care
Hello everyone, Just having another quick go at animating my character with some speech in Hedra. This time I recorded my own voice as a reference and changed the sound of my voice with one of the sample voices supplied by Hedra. Recording your own voice enhances its sound quality because you can intentionally adjust and emphasize subtle nuances in your vocal tone and levels....although my voice is crap, this would work well with someone that has a great 'Radio Voice' Below is the sample image I created in the usual way with BeamNG + Daz The text I used is below...could be better...lol... Yo, Dudes...Check out my new Gavril T Series TC84 Heavy Haul Special...she has a powerful V8 engine and 3 Drive Axles...THERE'S NOTHING!...she can't haul...YA listening...YEAH! I also did a Video with the text only, using a sample voice from Hedra and it sounded a bit mono-tone, much like the previous one above 'Audra Sword'...so recording your own voice works better with a bit of practice. Hopefully also attached is the .mp4 Video that was created...only if interested Take care
Hello everyone, It's been a while and great to see BeamNG progressing further with Game updates and Career mode development. Just the usual from me here posting an artwork that has been highly manipulated and using more AI Generated elements for that extra creative vision...BUT making sure not to morph or distort the awesome BeamNG vehicles etc. I have been trying out ComfyUI (still a beginner) as it's free to download and use, and I do not have to pay for a monthly plan which can add up if your on a budget. The below artwork has had extensive editing done to it and some eagle eyed users will see what has been done...all for the sake of artistic expression I say...lol Title : 'Not the NEW Truck' Our main Male character stopping by a 'Truck Stop' in the dystopian future for some rest and sustenance, did not go his way! The background of the City scape was created using ComfyUI and a 'Re-imaging' of an asset used within daz...the ComfyUI workflow shown below. Just trying something new for creative purposes.
Well OK, Just going a step further in the creative process and expanding on the above image and trying to re-imagine the BeamNG T & D Series Trucks. While it did an ok job, it still distorts various areas of the vehicles which require a lot of Photoshop work to correct and also some re-generating on particular elements that showed morphing problems, just typical for AI...lol Overall it shows promise with a lot more practice and getting all the settings just right. Below is a re-imagined image. The ComfyUI workflow settings Screenshot below that shows the original BeamNG doner image with the top area of the artwork painted black so the AI can generate a new scene based on your prompt