Released Tokyo's Shuto Expressway - Metropolitan Expressway

Discussion in 'Terrains, Levels, Maps' started by Ezo, Mar 4, 2019.

  1. The Stig Is A Spy

    The Stig Is A Spy
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    I'd assume so, just on account of its sheer size (though some UI apps like DaddelZeit's Minimap are unaffected).
     
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  2. MCzenman

    MCzenman
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    Also experiencing issues with invisible roads and no collision. Hmm
     
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  3. RoboWeener

    RoboWeener
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    Thank you! I downloaded the current version of the map to replace my outdated version and I was having the problem of no roads loading and falling through the map. Deleting the contents of the temp folder fixed it.
     
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  4. Geekforbeamig

    Geekforbeamig
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    so uhm does anyone elses game crash when trying to load this map?
     
  5. MCzenman

    MCzenman
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    Tried to relete your temp folder yet? That worked for me when I had issues with no collision and invisible roads
     
  6. Mylene!~

    Mylene!~
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    I absolutely love the map! It's incredibly well done. I was curious if there are plans to add more time trials featuring routes from Wangan Midnight Maximum Tune, such as New Belt line (shinkanjo) yokohane and maybe the wangan belt line etc. That aside, the map is already amazing, and I can only hope to see it continue to grow and evolve—if that's even possible, considering how perfect it already is! (im pretty sure clockwise new belt line is already a time trial but i could be wrong putting a photo with the other courses anyways just in case lol) c1out_img01.jpg shinkanjo-right_img01.jpg shinkanjo-left_img01.jpg wangan-west_img01.jpg wangan-east_img01.jpg yokohane-up_img01.jpg c1in_img01.jpg yokohane-down_img01.jpg
     
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  7. passengerpigeon

    passengerpigeon
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    Has anybody given any thought to either porting Assetto Corsa's Nihonturismo map to BeamNG, or creating a similar map from finished BeamNG maps by stringing together Shutoko, the touge maps, Docroswagge's highway maps, and maybe Fujigoko and one or more Yakuza city sections? I assume it would be possible to add new content to Shutoko without having to redo the optimisation of what's already there, but unless somebody has done a serious look into this and deemed it plausible, I fear you would run into the RAM ceiling very quickly regardless of how well you LOD stuff to disappear at a distance.
     
  8. Noklle

    Noklle
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    can't wait for the merger between this and SRP, i'd love to see the shibuya crossing and the yaesu route in beam
     
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  9. Mylene!~

    Mylene!~
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    so I've recently figuring how beamng's mission system works and decided to do it myself now as to if I'm allowed to share it i'd have to ask and so far I have these missions I'll probably spruce them up a little in the future (slight notes the tokyo rainbow bridge loop for clockwise is basically the same as the original just extending down to wangan line and a little longer aka the much more fun route B) also wangan line east bound I'm still working on so not totally final) upload_2025-2-2_16-33-14.png upload_2025-2-2_16-33-23.png upload_2025-2-2_16-33-29.png upload_2025-2-2_16-33-36.png upload_2025-2-2_16-33-47.png
     
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  10. hotdogbuns255

    hotdogbuns255
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    Uhg! This is so good! Just need rails to be a little less grabby and a mod for a Flash To Race Battle Mechanic like TXR. I'd be nice to see Daikoku Parking Area availible to drive too. Other than that, FANTASITIC map. Love to play this and weave through AI traffic for hours.
     
  11. GueroLoco

    GueroLoco
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    Yooo would u be willing to work on some missions for this map? I've learned time trials and working on airaces
     
  12. evolover

    evolover
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    so after deleting temp folder and being able to drive back on the map like normal, the scenarios didn't appear then i came out the game and went back in and they were there, however there is no traffic when playing the garage to garage scenario. Is it working ok for anybody else?
     
  13. Bruh333

    Bruh333
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    ah shoot.
    and it crashed my game in the same process.
    upload_2025-2-9_8-14-58.png
     
  14. Blue Bird Gaming

    Blue Bird Gaming
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    Does the map still work or not? I’ve seen a lot of posts said that it’s broken but it seems to still work for others
     
  15. Car_Killer

    Car_Killer
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    QA / Mod Support
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    It works without any issues.
    I think only broken thing is one no material on decals in garage.
     
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  16. LieutenantLucky

    LieutenantLucky
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    This NEEDS to be on the repo
     
  17. Olaf16

    Olaf16
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    As far as I understand the map and assets are from a game -> Therefore it won't be in the official repo.
     
    • Agree Agree x 2
  18. Koichiro Iketani

    Koichiro Iketani
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    Indeed, they are ported from the AC mod which (if i remember correctly) itself has a ripped map from Import Tuner Challenge
     
  19. Bruh333

    Bruh333
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  20. Tanko

    Tanko
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    how do i downoaldadadk
     
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