I'd assume so, just on account of its sheer size (though some UI apps like DaddelZeit's Minimap are unaffected).
Thank you! I downloaded the current version of the map to replace my outdated version and I was having the problem of no roads loading and falling through the map. Deleting the contents of the temp folder fixed it.
Tried to relete your temp folder yet? That worked for me when I had issues with no collision and invisible roads
I absolutely love the map! It's incredibly well done. I was curious if there are plans to add more time trials featuring routes from Wangan Midnight Maximum Tune, such as New Belt line (shinkanjo) yokohane and maybe the wangan belt line etc. That aside, the map is already amazing, and I can only hope to see it continue to grow and evolve—if that's even possible, considering how perfect it already is! (im pretty sure clockwise new belt line is already a time trial but i could be wrong putting a photo with the other courses anyways just in case lol)
Has anybody given any thought to either porting Assetto Corsa's Nihonturismo map to BeamNG, or creating a similar map from finished BeamNG maps by stringing together Shutoko, the touge maps, Docroswagge's highway maps, and maybe Fujigoko and one or more Yakuza city sections? I assume it would be possible to add new content to Shutoko without having to redo the optimisation of what's already there, but unless somebody has done a serious look into this and deemed it plausible, I fear you would run into the RAM ceiling very quickly regardless of how well you LOD stuff to disappear at a distance.
can't wait for the merger between this and SRP, i'd love to see the shibuya crossing and the yaesu route in beam
so I've recently figuring how beamng's mission system works and decided to do it myself now as to if I'm allowed to share it i'd have to ask and so far I have these missions I'll probably spruce them up a little in the future (slight notes the tokyo rainbow bridge loop for clockwise is basically the same as the original just extending down to wangan line and a little longer aka the much more fun route B) also wangan line east bound I'm still working on so not totally final)
Uhg! This is so good! Just need rails to be a little less grabby and a mod for a Flash To Race Battle Mechanic like TXR. I'd be nice to see Daikoku Parking Area availible to drive too. Other than that, FANTASITIC map. Love to play this and weave through AI traffic for hours.
Yooo would u be willing to work on some missions for this map? I've learned time trials and working on airaces
so after deleting temp folder and being able to drive back on the map like normal, the scenarios didn't appear then i came out the game and went back in and they were there, however there is no traffic when playing the garage to garage scenario. Is it working ok for anybody else?
Does the map still work or not? I’ve seen a lot of posts said that it’s broken but it seems to still work for others
As far as I understand the map and assets are from a game -> Therefore it won't be in the official repo.
Indeed, they are ported from the AC mod which (if i remember correctly) itself has a ripped map from Import Tuner Challenge