vehicle track physic's (tank tracks)

Discussion in 'Ideas and Suggestions' started by biohazard, Aug 6, 2012.

  1. biohazard

    biohazard
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    So i was wondering if BeamNG was going to take a stab at caterpillar tracks like what the abram tank runs on. I have seen it done in RoR, but i didnt know if it could be done in this new tech demo, the ability to simulate tracks a high speeds and the ability to not get high centered.


    (imported from here)

    ~Bio
     
  2. Creeper

    Creeper
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    That would be cool.
     
  3. juju

    juju
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    Crushing cars or little trucks is always cool :p
     
  4. dewasha

    dewasha
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    in the future will be fine at the moment include tanks are not a priority, wait a bit to this whole thing before adding more advanced tanks planes helicopters boats and other ...
     
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  5. just a gamer

    just a gamer
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    maybe some thrusters that turn off and on due to a y position on the tracks
     
  6. YellowRusty

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    There is @MRcrash 's Rotech 830 bulldozer mod. It showcases a method of propelling a tracked vehicle without the use of thrusters, and also provides insight into how such a vehicle could be controlled in-game.

    However, the Jbeam structure used for the tracks sort of "cheats" by simulating the segmented steel links of a caterpillar track as a single continuous piece (more like a rubber track). This works okay, barring the occasional moment where it gets inexplicably stuck in the ground, but I have a feeling that the devs would probably want to simulate tracks as a series of segments wrapped around roadwheels, and that number of parts colliding with and/or resting on each other would probably cause tremendous lag spikes in the current version of the game.
     
  7. CaptanW

    CaptanW
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    only 5 years late. How do people find theses old threads?
     
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  8. Driv3r1142

    Driv3r1142
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    I think we have a record bump here...
     
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  9. Glitchy

    Glitchy
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    You deserve a medal.
     
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  10. just a gamer

    just a gamer
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    it ain't much
     
  11. Driv3r1142

    Driv3r1142
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    No we're talking about your thread bump here.


    You found one of the older threads here and bumped it back up to the surface.

    Heck idk what is right anymore on the forums... You bump a thread and you're evil, you post a new topic for something that was talked about ages ago and you're demonized... Idk.


    gg
     
  12. just a gamer

    just a gamer
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    and to help more it would need anything that is intractable to be used
    --- Post updated ---
    well... i really thought humanity existed, im just saying if people made a plane so good like the me262 it should have been made
     
  13. H/\Z/\RDOUS

    H/\Z/\RDOUS
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    if im correct, then youre saying someone should make an me262, which they have.
    https://www.beamng.com/resources/me262.2598/
    if not, then oh well.
     
  14. just a gamer

    just a gamer
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    well... i really thought
    just saying that thrusters aren't that hard to make and y x and z axis execute commands
    i mean congrats to who did make a plane but that can have even more use like working paddle tires
    but it would take skill for modeling
     
    #14 just a gamer, Oct 4, 2017
    Last edited: Oct 11, 2017
  15. just a gamer

    just a gamer
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    is anyone on the tanks yet
    --- Post updated ---
    sure but if you do that it will sometimes clip through making it not gain traction because tires in the game do
    not collide with things like fenders
     
  16. YellowRusty

    YellowRusty
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    I'm not concerned with the treads colliding with fenders - I'm more concerned about how the parts of the tracks will interact with each other.



    Every link has to interact with every Roller and Idler (I used the more generic term roadwheel for them above, as well as being propelled by the large drive sprocket on top. If each object was a separate JBeamed object, the amount of parts colliding with each other (particularly the sprocket teeth colliding with the inside of the links) would likely result in lagging.
     
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  17. just a gamer

    just a gamer
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    sure but if you do that it will sometimes clip throu
    beamng drive does not follow that much physics
    pistons don't exist and gas isn't there so it wouldn't work that way but nice try
    --- Post updated ---
    maybe a chain link like idea
    the flail and two vehicle chain
    increase grip, widen, and change the texture, make it link with hidden tow hitches it would work
    and yes the binding would be one or all of the arrow keys
    --- Post updated ---
    im just mad that people are not as smart as to make a chain like track
     
  18. iheartmods

    iheartmods
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    Kid, get out of here.
     
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  19. just a gamer

    just a gamer
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    im
    alright but remember that i know how the game works
     
  20. iheartmods

    iheartmods
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    Enlighten me.
     
    • Agree Agree x 1
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