Modelling advice here, before modelling the actual mesh, you could start by making a "cage" out of bezier curves so that you can visualize the volume of the car better. This might also help you with any shading imperfections later. Hope this makes sense
Yes exactly. Only difference is that the person in the video did it with normal edges/vertices while I'm talking about bezier curves. But really that's just preference
Smart Fortwo in beanNG finally I now realize that, as the last post was 13 days ago, some may view that I bumped the thread. I am deeply sorry for my mistake and sincerely apologize to those I may have offended.