WIP Beta released 1968 Chevy Nova - UPDATE 0.5b - WORKS ON EXPERIMENTAL NOW

Discussion in 'Land' started by AdR, Jan 1, 2015.

  1. Jujune

    Jujune
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    So the light was already working on the actual 0.5b
    Just a question but the rear lights and rear indicators wasnt really good to see for me. They seem to not really glow much.
    Would you be able to make it brighter?
    Also if you need a pic of the problem just ask.

    Oh and, thanks for the mod! Its really impressive work, hope to see more to come.
     
  2. AdR

    AdR
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    BeamNG Team

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    You're welcome, and yeah, this is how they look right now, both rear and stop turned on, and headlights / parking / blinker lights on.

    2015-01-13_00001.jpg 2015-01-13_00003.jpg
     
  3. Dennisro

    Dennisro
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    it dose not work on experimental for me!!!

    :confused::confused::confused::confused:
     
  4. Dc5R

    Dc5R
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    The level of detail is amazing * claps *
    screenshot_00001.png
     
  5. AdR

    AdR
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    LOL to be honest, that's one of the issues with this model. It is not consistent with the details and geometry, that's because I've modeled about 10 years ago, and it was meant to be used in renders only, not on a real time engine.

    I've left the badges there just because they look good, but doesn't makes much sense as they have too many polygons for what they are. The most reasonable way would've been using a normal map to make them.
     
  6. Dc5R

    Dc5R
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    Haha , actually i like it this way but using a normal map would be awesome , too !
    This mod is also dev- quality !
     
  7. STICH666

    STICH666
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    Yeah plus anybody running BeamNG at this stage probably has a beast of a computer anyway. I doubt anybody's rig is being toppled by a few dozen extra polygons :p.
     
  8. FilsFilms

    FilsFilms
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    So, i've made a trailer on 80%. Tommorow you can see it!
    (Bro, hope you like dis preview pic. If not, pm me pls!)
    screenshot_00157_stitched.png
     
    #88 FilsFilms, Jan 15, 2015
    Last edited: Jan 15, 2015
  9. AdR

    AdR
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    WOW love it!! that's a damn good preview, I must make a "Death Proof" skin now

    f53ifq.jpg
     
  10. schumacher

    schumacher
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    It does not work for me, I donwloaded the nova 0.5 for experimental, I am running the newest version of beamng , but as you can see in the pics it does not works ... can somebody help me, what I did wrong ?
     

    Attached Files:

    • bandicam 2015-01-16 13-54-36-250.jpg
    • bandicam 2015-01-16 13-54-40-673.jpg
    #90 schumacher, Jan 16, 2015
    Last edited: Jan 16, 2015
  11. SoHigh00

    SoHigh00
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    Yes please! Or some Carmageddon inspired skins would kick ass!
     
  12. Dc5R

    Dc5R
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    Delete all previous versions , if you have one or go to documents/beamng.drive/cache and delete all files inside it.
     
  13. schumacher

    schumacher
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    now it is working fine, I forgot to delete the folder under documents -.- Thank you :D
     
  14. Dc5R

    Dc5R
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    you're welcome , glad it helped .:)
     
  15. FilsFilms

    FilsFilms
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    @Cbrider, I'm so sorry for a long waiting. I wanted to remake the begining, because I had lags in that scenes.
    This's the first render (When I recored and edited it 4 the 1st time)


    Maybe, for some people, that video is a Heaven, I mean cam work and etc. But I'm so critical for myself. So, I've started to record some new scenes. In couple of hours I'll send it to you.
    And 1 question. It will be just a trailer or an official? :)
     
    #95 FilsFilms, Jan 17, 2015
    Last edited by a moderator: Oct 21, 2015
  16. AdR

    AdR
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    BeamNG Team

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    Wow, great camera angles! too bad that the windows "shine" in the dark (that's some kind of bug with the alpha maps, not my fault), other than that looks great.

    We can make it official if you don't mind... once we have the video I'll make the release thread.:cool:
     
  17. FilsFilms

    FilsFilms
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    Oh, okay. I will make the glass texture more darker. :D
     
  18. R3VAMP3RZ

    R3VAMP3RZ
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    Nice model :p

    (Its been at least over a year since I was last online here lol) >> BeamNG got boring tho :p >> I'm back in it again! Gonna make mods and skins Hopefully without giving up.. Been learning Java so I like coding and understand most of it.
     
  19. LT. Smell My

    LT. Smell My
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    Stunt Man Mike approves.
     

    Attached Files:

    • screenshot_00048.png
  20. Zero

    Zero
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    Still got the missing parts glitch, even after newer version. Any ideas?
     
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