Why? This mod replaces the vanilla Uncharted2 tonemapper with the PBR Neutral Tonemap by Khronos Group. PBR Neutral was developed "specifically for PBR color accuracy, to get sRGB colors in the output render that match as faithfully as possible the input sRGB baseColor under gray-scale lighting. This is aimed toward product photography use cases, where the scene is well-exposed and HDR color values are mostly restricted to small specular highlights" and thus results in a very close to life color product, even though BeamNG does not have entirely faithful PBR lighting yet. (Before/After) Installation 1. Download the attached zip file and extract the contents. Move the "shaders" folder into the main userfolder (/0.33). 2. Delete the "shaders" directory in /0.33/temp. Installation into the game files is possible, but can break with future game updates. In case you'd like a permanent install, move the "shaders" folder into the game install directory rather than the userfolder. Deinstallation 1. Remove the /0.33/shaders folder. 2. Clear cache or delete the "shaders" directory in /0.33/temp. Clearing cache at any point may remove this mod. Compatibility This tonemap is compatible with both CK's and my graphics mod due to its technical specialties. However, other mods may include their own tonemap, in which case this mod is most likely to overwrite it and falsify the intended lighting. Combine with care. Credits/License Information Khronos Group PBR Neutral (Apache 2.0 License) Source: https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral Attached LICENSE.txt/LICENSE.md applies Changes by @DaddelZeit: - convert from glsl to hlsl
Wow, this tonemapper looks really good! Finally gets rid of the washed out look of the game, especially in the sky. Looks great in VR!