I think having more vanilla engines in different configurations (or at least more unique engine sound banks) would help a lot with modding, since (until AES3D releases at least) sourcing engine sounds tends to be a major pain in the ass unless you just nab 'em from another game (in addition to said sounds not being compatible with dynamic exhaust muffling). I think a redux of the old unused V12 and modern flatplane V8 sounds in addition to a smoother, more "Japanese"-sounding V6 or I6 would help round out some of the more common engine layouts.
I agree and i disagree with you ! Ill explain : mm a professionnal driver ( i have a commercial / heavy truck ) driver's license here in Canada ( Class 1 License here in the Quebec province , allowing me to drive pretty much anything with wheels ) and you're right on the fact that you need a professional license to drive a school bus ( Class 2 here in Qc ) BUT all the school buses i drove were equipped with hydraulic brakes , just like a standard car and NOT pneumatic / air brakes like a semi does ! Maybe they differ where you are located !
Yesterday the devs launched the BeamNG.Tech forum for those who own a license. I've always been curious to see what goes on in the Tech build and if it can influence the game in any ways.
I imagine much of what’s in BeamNG.tech uses .drive as the lead while having extra plugins and tools most players wouldn’t understand or have a use for (data retrieval and such).
I thought that was the conference center, as the tunnel that goes underneath marks it as "Conference Center", though the depot thing is true.
Although there's nothing to say an opera house can't also double as a convention centre. But, the walkway tunnel also passes beneath this unfinished building, so it could also be that? It's already got a fairly big (and mostly unusable) carpark already outside, but it looks more like an office building.
it definitely looks more like an office building unless the actual convention hall is underground like the Metro Toronto Convention Centre south building. If this is supposed to be the convention centre, I could see the lower 3/4(?) floors being meeting rooms and the upper 3/4 floors just being corporate office for like building management and other faculty
I hope they will add more lights to the west coast. The map of the west coast at night is like a horror game. BeamNG could have made the night lighting effect great, such as the Fairhaven map made by Car Killer.
Map mod, and probably a reshader. --- Post updated --- Is that map a free repo mod? Because I really hope it is.
well yes I know the Fairhaven map is a mod yeah https://www.beamng.com/threads/fairhaven-usa-a-need-for-speed-most-wanted-2012-port.96401/
It is completely made by the camera tool that comes with the game, with the"Warm Hug"filter that comes with the game.No reshade, it is completely the picture effect of BeamNG.
I may be very late, but I stumble upon this mod and it made me realize that we really lack a proper roadster in game.