Hi ... I'm trying to create a TSStatic object with collision detection in my mods lua code. I can create the object and apply shapeName and the object properly displays, however it does not have collision detection. myObject = createObject('TSStatic') myObject:setField('shapeName', 0, "resources/shapes/" .. progressImage .. ".dae") myObject:setField('collisionType', 0, "Visible Mesh") myObject:registerObject("myObjectName") myObject.postApply() If after the object is created and I enter F11 world editor and just click object and reload the image for it and F11 to exit, then the object has collision. Seems there is some missing magic "reload collision" call I am missing. I thought postApply() would be it, but that doesn't seem to work.