I thought those were from ghost_cauli's parts pack, but I suppose they could've been added to the game, as the models he was using were from the files
26844 > 28451 Unfortunately we could not overcome 30k, but still a new record, let's try again at Christmas? Developers don't let us down with content, we believe you have an ace up your sleeve.
Great to see I think if we get a pre war car ( not promised ) BUT ISO-master did find some good proof we may be getting one. With them wanting to do motor sport. I think a HOT ROD will be great for most players AS well as maybe some Other parts for The classic cars ( go fast parts ) Seeing we have the older race seats now ( when did those get added ) Seems like the little Miramar is getting some stuff to, SO i think Player count wil lbe EVEN more. If we get some classic car stuff ( and the pre war car ) witch bring into pre 1970 ( more so pre war cars ) myself this would be ideal for me. Think of all the RAT rods and Hot rods, Of corse i would JUST go lovely and stock. With the flat head engine not a single mod for me LOL THAT is if we are getting this car ( i think then the player count will go up LOTS ) more so
Two signs of more content for the MD-series: 1. The final drives are named "Front Front Final Drive" and "Front Rear Final Drive". Either an error or a sign of more axles being planned: 2. In the files there are wings intended to be attached to the pickup bed, named "md_series_dragwing" and "md_series_stockcarwing". There doesn't seem to be a way to attach them in-game, and they're the same ones from the D-series. Could still be a sign of future motorsport configs:
Ooh, I hope they’ll also give us a racing T series with that update. I was looking forward to that the most with this update.
As far as the axles on the MD go... It's weird that they went with MD60/70 instead of Gavril's usual X5 nomenclature. Unless the 65/75 are reserved for tandem axle versions, which would kind of make sense when you think of how a D10 and D15 frame compare. A tandem axle truck would potentially also bring some new upfits, like a full sized log carrier As far as baseless speculation goes, we technically could see a drop axle as well. Once in awhile I've seen F750 dump trucks with a single rear axle and a drop axle, which is really bizzare looking due to how short the frame is. It would be an interesting addition
In my opinion, to make the game more realistic, more interactive, BeamNG should add a single selector for each wheel of the car/bus/truck (i.e.: right front wheel/wheel cover, left front wheel, right rear wheel and left rear wheel ). What do I mean? Do you know when a car punctures the wheel and you need to exchange it for a new spare wheel? Or when cars have different wheel covers or wheels? In my opinion BeamNG should add this feature, in my opinion, useful but also fun and interesting! Do you say this is a good or useless idea? Here are some images, to better explain my theory/idea Or better: A car with: (for example) RR wheel/hubcap: RL wheel/hubcap: FL wheel/hubcap: FR wheel/hubcap:
Tbh, I think the entire wheel system should be overhauled at this point. It is super hard to find a type of wheel, and some wheels have lots of colors or tire options, which adds to the clutter.
Also, it appear to have spotlights. Maybe it's the unfinished rally config that some talked about earlier
It wouldn't be that hard or bad... I think it would be nice Maybe I'm wrong, idk --- Post updated --- Maybe in a next update (let's hope for a Miramar remaster, that car is so outdated, like Burnside Special) Opening a new argument: I think ETK I-Series needs more contents, like the other two ETKS
I expressed that exact same thought previously. The selection of wheel, then size, then style, and then color is such a good system.
Thomas Developing(Tdev) a new Replay Editor, With in-depth Slow-Mo and frame controls, within the World Editor, For the .34 update. for some random reason he is still using Gridmap V1. I don't know what's the deal with it but almost all dev screenshots are on the old GridMap. Why's that?
He (or another dev, don't remember at this point) said that the main reason is that Gridmap v1 loads much faster which is important when they restart the game a bunch of times every day.
They just need to be in alphabetical order. --- Post updated --- And Wentward DT40L needs to be basically rebuilt from scratch.