Released SSRB 1.1

Special Stage Route B

  1. jackmo2207

    jackmo2207
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    My theory is that Nadeox was waiting for what Johnson Valley uses to make the highway extend past the edge of the map, to use in SSRB
     
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  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    That was already possible long ago, for example the West Coast bridge extends way past the map
     
  3. jackmo2207

    jackmo2207
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    oh
     
  4. Turbo49>

    Turbo49>
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  5. zachariah.74

    zachariah.74
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    You've misunderstood. A while back, Nadeox said that he was waiting on a new game feature that he needed to release in order to update this map. @Jack The Ripper 2 was referring to potentially the feature being awaited was expanded map sizes.
     
  6. Jack The Ripper 2

    Jack The Ripper 2
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    Yes, this was exactly what I was talking about, Nadeox said that this feature is what was holding the update back, in 0.26 we havn't got anything map related, but in 0.27 we got the biggest map in BeamNG history, which might be good for SSRB, specially coupled with sometihg like gas stationsfor extreme use of the highways or something
     
  7. John Sandro

    John Sandro
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    oh sorry
     
  8. Franz027

    Franz027
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    Can't wait!!! =)
     
  9. Cutlass

    Cutlass
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    Aware that this is a bump, but the update kinda just.. didn't happen?
     
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  10. mhikari

    mhikari
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    Nadeox1 is most likely busy for working on official updates for last few months to years.
    (after all , dev. jobs are tough.)
     
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  11. bussin.buses

    bussin.buses
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    Yeah, but he said he’d update it after 0.27
    --- Post updated ---
    Well, he originally said 0.25, but
     
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  12. JowoHD

    JowoHD
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    yeah it's a big shame that the promised update never came :/
     
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  13. Turbo49>

    Turbo49>
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    Wtf are y'all on he said he was working on an update he never said when it was gonna release, all he said was that he was waiting on a feature that came in 0.25
     
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  14. shinchanf1

    shinchanf1
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    The description is broken
    upload_2023-4-15_19-55-32.png
     
  15. Franz027

    Franz027
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    But now we are in 0.28 man...
     
  16. mhikari

    mhikari
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    And he is most likely still working on the thing that required something from 0.25 to work.
    (Aka he can only working on update after 0.25 was out , and he need to take all the time he need to do it......there is no set date to publish it.)
     
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  17. Franz027

    Franz027
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    Maybe. I remember that he used SSRB for Bastion's introduction. Maybe he's mega remastering that map, because we know that atm is extremely outdated
     
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  18. silvermanblu

    silvermanblu
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    I would just like to see an Ai update. The traffic just drives in the water at the split. At least for me it does
     
  19. mhikari

    mhikari
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    That had been a issue since May 2020
    (around v0.19.3)

    And Nadeox1 already working on it.
     
  20. mhikari

    mhikari
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    Sorry for bumping the thread
    ......but the AI driver works now.
    Look at this pic , the car finally won't flip off he road at first folk (around 23 KM from spawn point) anymore.
    4.png

    update.....OK , I guess I should test more before post , seems like the AI only works if the "in lane" was set to on , if it's set to "off" then the car would still flip.
    (Tried to do anther test under different setting , and the car still flip off.)
     
    #220 mhikari, Sep 19, 2024
    Last edited: Sep 19, 2024
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