My theory is that Nadeox was waiting for what Johnson Valley uses to make the highway extend past the edge of the map, to use in SSRB
You've misunderstood. A while back, Nadeox said that he was waiting on a new game feature that he needed to release in order to update this map. @Jack The Ripper 2 was referring to potentially the feature being awaited was expanded map sizes.
Yes, this was exactly what I was talking about, Nadeox said that this feature is what was holding the update back, in 0.26 we havn't got anything map related, but in 0.27 we got the biggest map in BeamNG history, which might be good for SSRB, specially coupled with sometihg like gas stationsfor extreme use of the highways or something
Nadeox1 is most likely busy for working on official updates for last few months to years. (after all , dev. jobs are tough.)
Wtf are y'all on he said he was working on an update he never said when it was gonna release, all he said was that he was waiting on a feature that came in 0.25
And he is most likely still working on the thing that required something from 0.25 to work. (Aka he can only working on update after 0.25 was out , and he need to take all the time he need to do it......there is no set date to publish it.)
Maybe. I remember that he used SSRB for Bastion's introduction. Maybe he's mega remastering that map, because we know that atm is extremely outdated
I would just like to see an Ai update. The traffic just drives in the water at the split. At least for me it does
Sorry for bumping the thread ......but the AI driver works now. Look at this pic , the car finally won't flip off he road at first folk (around 23 KM from spawn point) anymore. update.....OK , I guess I should test more before post , seems like the AI only works if the "in lane" was set to on , if it's set to "off" then the car would still flip. (Tried to do anther test under different setting , and the car still flip off.)