WIP Beta released Classic Engine Expansion Pack [RELEASED] [FREE] + [Paid WIP Access]

Discussion in 'Land' started by JΛVI, Apr 25, 2023.

  1. TVRGriff1997

    TVRGriff1997
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    Will the D-series actually be added. If so are there any WIP photos. You (Dev) can send in.
     
  2. tiv2222

    tiv2222
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    Go to page 28; it will absolutely be added to the free version since it's already in the paid WIP
     
  3. FordRaccoon

    FordRaccoon
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    So RyanCookie just did a full remaster of the Gavril Bandit mod. It would be amazing to see CEEP come to the bandit some day. His remaster uses the barstow as a base so it might not be too difficult to do.
     
    #603 FordRaccoon, Sep 17, 2024
    Last edited: Sep 17, 2024
  4. TVRGriff1997

    TVRGriff1997
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    MB I didn't see this but so cool. Will that be all the vehicles done after the D-series??? Or will there be more updates or more vehicles added or body styles????
     
  5. Louie's Workshop

    Louie's Workshop
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    I'd love to see the engines be added to the roamer. It shouldn't be too hard since the pickup and roamer use the same pickup_engine slot for the engine.
     
  6. TVRGriff1997

    TVRGriff1997
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    That would be good. Have a more classic looking roamer using the D-series Front end& Accessories because beamng drive wise they run on the same platform. So having that deeper connection will make it feel more there.
     
    • Agree Agree x 1
  7. N3M3SIS$69

    N3M3SIS$69
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    Hi, is the mod broken for anyone else ?, cauae for me its broken since the beam update ?
     
  8. Sid the Suck

    Sid the Suck
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    Yes the update has broken the mod currently.
     
    • Like Like x 1
  9. JΛVI

    JΛVI
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    heyo quick update on the status of CEEP
    0.33 broke the lua but thankfully it wasn't a big deal to fix
    Kofi and Patreon are NOW updated and fixed, and the Repo is soon to follow with a lot of bonus content that was previously still in paid wip (no d-series yet)
    --- Post updated ---
    once i start with CEEP mod vehicles support, this is definitely a contender to be added
     
    • Like Like x 7
  10. Sid the Suck

    Sid the Suck
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    damn that was super fast. Thanks a lot for your work.
     
  11. FordRaccoon

    FordRaccoon
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    the Bandit and the Dynamo are definitely ones that would fit with the mod great. Im pretty sure the dynamo has its own custom chassis so it might take a while where as the bandit is based on a barstow.
     
  12. JΛVI

    JΛVI
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    ofc ofc, i know how much people play with this mod and a broken mod is useless

    the platform its on doesn't really matter, best case would be i don't have to move the engines an inch. But theres always some fine tuning of position i have to do

    also important info on what comes after i finish the d-series. I've decide i'll have to do some much needed core work, move more jbeam into the common folder and such
    becuase that will absolutely speed up the process of adding more cars in the future, and be A LOT less tedious in the long run. So yeah, thats the near future plan
     
    • Like Like x 1
  13. VeCa Eclipse

    VeCa Eclipse
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    With the 0.33 update adding the Gavril MD Series, would we be able to get support for that vehicle since it's somewhat based off the D-Series? I was hoping the devs would give us more engines with this vehicle like a big block v8. I'm aware that it wouldn't be anytime soon if you decide to do it.
     
    #613 VeCa Eclipse, Sep 19, 2024
    Last edited: Sep 19, 2024
  14. SemKill

    SemKill
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    also BX Engines remake is broken
     
  15. JΛVI

    JΛVI
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    i uploaded a fix on its thread: https://www.beamng.com/threads/bx-series-engine-remake-thread.100318/page-2#post-1762596
    the repo version is waiting approval for now
    --- Post updated ---
    upload_2024-9-19_1-37-58.png
    after doing a quick mockup with world edit, it doesn't look half bad. maybe a lil tiny but i think still worth for the future
    so probably yea
     
    • Like Like x 2
  16. kane_25926

    kane_25926
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    any idea why the engine sounds are now different on the CCE engines after the update? I've never heard them sound like this and I just reinstalled from kofi as well. The bx sounds are the same (and oh so good) but the sounds for the barstow in particular are like, vanilla plus other weird sounds added in. The other engines for other cars sound like they used to. but on the barstow, any engine without an exhaust reverts back to the vanilla ish sound... this beam update has thrown up some strange issies.
     
  17. JΛVI

    JΛVI
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    the change in sound is my doing, added in a new v8 exhaust note from 0.33 for all small blocks
    i kinda like it, gives it more variety
    but its also kind of a test, i wanna see what other people think, if they like it or if i should go back to how it was before. so let me know!
     
    • Like Like x 3
  18. kane_25926

    kane_25926
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    gotcha! I like the small block sounds. I did have a mod conflicting that was reverting some sounds back to olldddddddd vanilla and after removing it the sounds are much better.
    Gotta love beam updates
     
  19. VeCa Eclipse

    VeCa Eclipse
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    I have noticed a few bugs with the new update. Some of the front fascia's on the moonhawk won't load. It seems to be the 1973-1975 GH and 1973-1975 GH special fascia's that are bugged, at least for me. They are invisible for me along with the new GH/S hood scoop. The second thing is gas engines with turbos still slip the clutch bad. The diesel engines seem to be working perfectly fine. EDIT- Ignore the hood scoop and front Fascia. I cleared cache and they appear now.
     
    #619 VeCa Eclipse, Sep 20, 2024
    Last edited: Sep 20, 2024
  20. Xupaun

    Xupaun
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    Did the 0.33.1 hotfix "fix" the bug created by the 0.33 release, or we still need to download a hotfix to have the mod working? I have a test tomorrow and still didn't try the new update
     
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