Not sure how many people know about this. I and others have griped in the past about how weak the default headlights for the cars are...unrealistic and making night driving nearly impossible. Well today I found the parts of the jbeam files where you can modify the brightness and range of the headlights. Finally! I don't know if this has always been a part of the jbeam files or if it's a recent addition. But anyway, say you want to change the values for the bx. Find these files: bx_headlights_custom.jbeam bx_headlights_fixed.jbeam bx_headlights_popup.jbeam And edit the values wherever it says: "lightRange":<value>,"lightBrightness":<value> I changed mine to: "lightRange":180,"lightBrightness":.9 And it made the range and brightness of the headlights more realistic, so night driving is a joy. And of course you should always create a mod for these values and not edit the original files.
"Don't everybody thank me at once." -- Han Solo UPDATE: I made the headlights even better/brighter by copying the same properties that are used by the LED roof lights accessory for the D-series pickup: "lightInnerAngle":0, "lightOuterAngle":120, "lightBrightness":0.85, "lightRange":120, "lightColor":{"r":255, "g":255, "b":230, "a":255}, "lightAttenuation":{"x":0, "y":1, "z":1}, "lightCastShadows":true, "flareName":"vehicleHeadLightFlare", "flareScale":0.09, "cookieName":"art/special/BNG_light_cookie_headlight.dds" "texSize":512, "shadowSoftness":0.5, And then using the same values for each individual headlight listed in the vehicle's headlight jbeam file, without changing the angles for low/high beam.
( I don't speak English, I use a translator ) Hi, maybe I can help. The lights in the beamng drive are bad. I'm playing with version 0.14.0.5.7782. I don't know how it works in the new version of the game. Try changing the light emission point and changing the setting of the lights. ( file: pickup_fascia.jbeam ) { "lightInnerAngle":0 "lightOuterAngle":120 "lightBrightness":1 "lightRange":100 "lightColor":{"r":255, "g":255, "b":200, "a":255} "lightAttenuation":{"x":0, "y":1, "z":1} "lightCastShadows":false "flareName":"vehicleHeadLightFlare" "flareScale":1.5 "cookieName":"art/special/BNG_light_cookie_headlight.png" "texSize":512 "shadowSoftness":0.5 } //low beams angled right slightly to avoid blinding oncoming traffic ["lowbeam" , "SPOTLIGHT" , "fa2rr", "fa2r", "fa1rr", {"x":180, "y":0, "z":10} , {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"baseTranslation":{"x":0.35, "y":0.2, "z":-0.0},"lightOuterAngle":0,"deformGroup":"headlightglass_R_break"}], ["lowbeam" , "SPOTLIGHT" , "fa2ll", "fa2l", "fa1ll", {"x":0, "y":0, "z":-20} , {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"baseTranslation":{"x":0.35, "y":0.2, "z":0.0},"lightOuterAngle":0,"deformGroup":"headlightglass_L_break"}], ["lowbeam" , "SPOTLIGHT" , "fa2rr", "fa2r", "fa1rr", {"x":190, "y":0, "z":5} , {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"flareScale":0,"baseTranslation":{"x":0, "y":15, "z":7.0},"lightOuterAngle":50,"deformGroup":"headlightglass_R_break"}], ["lowbeam" , "SPOTLIGHT" , "fa2ll", "fa2l", "fa1ll", {"x":-10, "y":0, "z":-15} , {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"flareScale":0,"baseTranslation":{"x":0, "y":15, "z":-7.0},"lightOuterAngle":50,"deformGroup":"headlightglass_L_break"}], //high beams ["highbeam" , "SPOTLIGHT" , "fa2rr", "fa2r", "fa1rr", {"x":180, "y":0, "z":10} , {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"baseTranslation":{"x":0.35, "y":0.45, "z":-0.0},"lightOuterAngle":0,"lightBrightness":0.5,"deformGroup":"headlightglass_R_break"}], ["highbeam" , "SPOTLIGHT" , "fa2ll", "fa2l", "fa1ll", {"x":0, "y":0, "z":-10} , {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"baseTranslation":{"x":0.35, "y":0.45, "z":0.0},"lightOuterAngle":0,"lightBrightness":0.5,"deformGroup":"headlightglass_L_break"}], ["highbeam" , "SPOTLIGHT" , "fa2rr", "fa2r", "fa1rr", {"x":191, "y":0, "z":15} , {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"flareScale":0,"baseTranslation":{"x":0, "y":20, "z":7.0},"lightRange":150,"lightBrightness":1.4,"lightOuterAngle":60,"deformGroup":"headlightglass_R_break"}], ["highbeam" , "SPOTLIGHT" , "fa2ll", "fa2l", "fa1ll", {"x":-11, "y":0, "z":-15} , {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"flareScale":0,"baseTranslation":{"x":0, "y":20, "z":-7.0},"lightRange":150,"lightBrightness":1.4,"lightOuterAngle":60,"deformGroup":"headlightglass_L_break"}], Test: Light completely off. 100% darkness. Only the lowbeam of the car. Original beanng drive. No comment... Your lowbeam: And my. The road should be illuminated. There is no problem with static objects. highbeam Standard night:
Your pics look way better than what I'm seeing in the game even with the changes I made. I will test out the changes you suggested. Thank you!
There's a mod out on the repo which does this exact same thing for LED and Halogen headlights in all cars. But it hasnt been updated in a while and newer vehicles haven't received the mods headlights. Mod name is "Realistic Headlights"
I checked, this mod works in the new game. You are right. You can see the road. It is possible to ride at night, but it could be better. When driving, it looks a little better. (graphics set to "ultra")