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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Ehet

    Ehet
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    Nov 5, 2012
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    163
    99e1b7a239.jpg
    907623c0cd.jpg
    5c1b2081eb.jpg


    And another project:
    d0712355c0.jpg

    Ignore the shitty rims, they are currently just placeholders. :D
     
    • Like Like x 1
  2. go14smoke

    go14smoke
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    Oct 9, 2013
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    439
    HA. HA. HA. *picks up gun*
     
  3. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
  4. Zappymouse

    Zappymouse
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    Jun 18, 2013
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    1,059
    Bit different to my usual approach; I normally split parts as I model them. Managing edgeloops that run right around the car isn't as bad as I thought it would be!


    (imported from here)
     
  5. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506
    I quite like this approach of modeling better. But as you once said it leads to a lot of unneeded polys. I love the design btw. Is it related to the SSP2?

    In other news:
    I fixed the headlight and the socket on the Del Sol:
    q.JPG
    left side old, right side new.
    More progress will come today :D
     
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I'm tired. hueuhe.


    (imported from here)

    (imported from here)

    First has something weird still. Maybe the textures are too sharp.
     
  7. Hati

    Hati
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    Aug 5, 2012
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    1,388
    Curve your pillars, less half the community add that to the list of things they dislike about your car.
     
  8. JorgePinto

    JorgePinto
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    Aug 4, 2013
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    1,276
    Well, it's clearly lacking depth. Like there's no bump map present at all, it's too flat, comparing with a real one is evident:

    sportmaxxtt.jpg

    Maybe just a bit more of contrast would help, making the deeper parts darker.

    But hey, impressive work as usual, even though I tend to lurk more than write :)
     
  9. GLion

    GLion
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    Joined:
    Aug 14, 2012
    Messages:
    143
    Followed a tut and ended up with this

    (imported from here)

    and then tried to put it in the game

    (imported from here)
    oh well enough I'll just finish the rest of the wheel.....
     
  10. Pontiac

    Pontiac
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    Jul 26, 2014
    Messages:
    148
    It has been curved since gabester asked me to do so. If they dislike it, let them dislike it.
     
  11. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    Aug 30, 2013
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    A spec map does wonders to add depth to the look. You could also try increasing the strength/scale factor if using a grayscale heightmap to normal map filter.
     
  12. Zappymouse

    Zappymouse
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    Pretty chuffed at how the shading turned out. Now to abandon this project forever out of laziness and disguise it as a polyflow exercise


    (imported from here)

    This was just a polyflow exercise.
     
    • Like Like x 1
  13. Wolf

    Wolf
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    Feb 21, 2014
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    285
  14. Zappymouse

    Zappymouse
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    A year and a bit. My work is nothing special though.
     
  15. DrowsySam

    DrowsySam
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    Jul 30, 2013
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    996
    I have no idea what I am doing, but I like where it's going.

    df158fbff4.jpg
     
  16. AR162B

    AR162B
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    Aug 11, 2013
    Messages:
    830
    Made some progress on the trailers. Both trailers n/b still need lots of finetuning... The front axle of the flatbed trailer somehow is difficult to get right. The axle turns, but not smooth.
     

    Attached Files:

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  17. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Unsure where to post this. It's development..technically. Mod development. I made mod, yup. So development. Because mod. A part mod. For T75.
    Same basics as the one I posted before but attach on the CrashCart I'm making, but this one has different shape and it's attached to a 7Tonne truck.

    zFH7dJE.jpg
    VTzrTNX.jpg



    The T75 Hood seems so weak.
     
    #3957 Nadeox1, Dec 25, 2014
    Last edited by a moderator: Oct 21, 2015
  18. RedBolide

    RedBolide
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    Joined:
    Apr 22, 2013
    Messages:
    362
    I've decided to start something from scratch. This is three hours of progress. It is currently a sausage. A very organized sausage.
    screenshot_00006.jpg
    screenshot_00007.png
    I might have too many nodes right now. If I can't make it stable enough, I'll have to remove a few. It may not look like much yet, but everything else is actually done (all the files are set up and working properly, but the parts just need nodies and beamies). More coming soon.
     
  19. Zappymouse

    Zappymouse
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    Joined:
    Jun 18, 2013
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    1,059
    Is that a sausage in your pocket, or are you just happy to see me?
     
  20. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
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    1,698
    Well i have been working on and off on this. thought it was time to say something
    i am making a rollover sled for crash testing. The mesh sucks and its a heavy WIP but still i think its pretty good.
    I need to make it a consistent rollover too.
    [webm=]http://www.beamng.com/attachment.php?attachmentid=49126&d=1419554939[/webm]
     

    Attached Files:

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