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info.json file not working for a config

Discussion in 'General Discussion' started by Zod1acYT, Jul 4, 2024.

  1. Zod1acYT

    Zod1acYT
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    Sep 30, 2022
    Messages:
    12
    Hi, i was trying to setup a info file for a BX config i made which is pretty much complete but it would not work and the config still shows up still as a .pc on the vehicle selection.

    I uploaded the info.json file here
     

    Attached Files:

  2. Ananel81

    Ananel81
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    1,280
    Here's what's wrong:
    Config Type cannot have a custom name, it must have a name recognized by the BeamNG code. In this case, it's a custom configuration, so you must write "Custom".
    The above informations (e.g. 0-100 km/h) are missing. If something is missing it won't show up in the game. If you don't know what are the values, just place "-" instead of removing the lines.
    Here's what I've done with mine below:
    upload_2024-7-4_16-5-33.png
    Yours on the left - Mine on the right
     
  3. Zod1acYT

    Zod1acYT
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    Sep 30, 2022
    Messages:
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  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    10,418
    Nothing of what you said is correct... Please take a look at actual vanilla vehicles, they frequently have missing lines and it's fine. Please NEVER just put a minus symbol there as that breaks filters. Info.json files are also supposed to be generated automatically. Check this thread: https://www.beamng.com/threads/performance-statistics-feedback-thread.28306/
    As for the issue, VS code literally highlighted where it is on your screenshot. But it's irrelevant since you shouldn't edit these files manually other than to add the name, description and other text fields.
     
    • Agree Agree x 1
  5. Ananel81

    Ananel81
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    Will take a look at it. But not sure that the BeamNG AI will be capable to calculate correctly my car top speed (knowing that she's unable to fully press the accelerator for the quarter mile), I'll test this evening.
     
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
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    If it won't get calculated correctly then you can always change the values by hand. But make sure to not break the syntax.
     
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