Hello, after a long break it's time to release the new version of this tool Changelog for version 2.0 A complete rewrite of the tool Added Exporter tab Added ability to export meshes from the game as COLLADA and Wavefront formats Added ability to export DDS textures to PNG to improve compatibility with graphics software and Blender Added ability to export level data to improve compatibility with BeamNG Level Importer Addon Added option to soft reload (quicker) and hard reload (slower) vehicle materials Removed Resource Explorer features, those are now available as a part of the World Editor Resources Checker tool Removed Material Verifier features, those are now available as a part of the World Editor Resources Checker tool Improved UI Updated for BeamNG 0.31+ Additionally, a new Blender plugin is now available. BeamNG Level Importer is a Blender addon that allows you to import BeamNG levels with all assets into a Blender scene with the correct location, rotation, and scale. Imported assets will have all materials assigned with their texture maps. Default TOD settings as Nishita sky Basic Terrain Materials v1.5 importing (WIP) Materials V0 support Materials v1.5 support BeamNG mod zip content importing TerrainBlock importing WaterBlock importing as a cube SpotLight and PointLight importing WaterPane importing as flat pane CameraBookmarks importing SoundEmitters importing GroundPane importing SceneTree folders structure ForestItems importing and placement You can download everything from the first post or GitHub page.