I’ve been running into more replay problems lately. Could be something on my end, but seems to fix itself if I load in the referenced vehicles first before starting replays. Else cars become porcupines
The lua script 'lua/vehicle/powertrain/electricMotor.lua' contains a critical bug. The 'reset' function does not reset the parameter 'device.storageCounter' to 0, causing this parameter to continually increase with each reset. This, in turn, affects the calculation of other parameters. The most immediate impact is that the actual amount of energy that can be recovered into the battery during regenerative braking decreases with each reset.
After fixing 0.32.1 (the problem persists in 0.32.2), Parked cars began to stand in the oncoming lane on all maps. There is also a control station on the west coast of the USA, where automatic machines are installed
Me too. Actually I can't verify because I'm not at home but the last time i got the missing texture in 0.32
The derby bumper can be installed together with a regular bumper, and exhaust stacks can be installed together with a stock exhaust together.
Is it just me, or does the 90s Pessima's race muffler make the new engine sound really bassy at idle?
I'm wondering if we'll ever get realistic halogen lights animations for signal and headlights. Right now, halogen turn signals do not fade in and out like in real life, but instead they just abruptly flash on and off, just like the headlights. This would honestly add up a lot of realism to the game! Here's a comparison vid:
exhaust from t-series without turbo is routed to in front of the engine blowing to the drivers side from tin air. wish there was a turbo option for "Bypass Tube"
Since there have been 2 new featured mods, I just can't resist to ask why hasn't the Hirochi CFF been featured as well? I believe it truly deserves it and I think we can all agree on that