This mod won't receive any content updates from me. Besides, who'd call their phone 9061-legran? There were multiple optimisations done, since the repo has a 500MB limit for personal uploads. The current file sizes for the screen are: Code: 7.4 mb - web app (HTML, JS, SVG, Media) 9,5 kb - shared JS files 298 kb - built backend files 30 kb - raw controller lua 16,6 kb - raw game engine lua Previously, a lot of the infotainment screen was actually embedded PNG files - this isn't good for file size or performance. 1.1 changed almost everything besides some complex graphics to paths and is therefore actually slightly smaller than the 1.0.x releases. I'm also 99% certain Theo did some optimisations (in which case that would be the main contributor).
This definitely shouldn't happen. It looks like I'll need to find another way of calculating the text sizes. Could you boot up the game, spawn the CCF and then send me your log? The file is called "beamng.log" and is located in your userfolder. The Automatic Start-Stop was broken for manual vehicles in 1.1.0.3, but was fixed in 1.1.0.4. Please note that it needs a sufficiently high engine temperature to trigger.
the text overlapping seems to not happen always and after the new update i havent noticed it again if i do i will inform
When these spawn as traffic cars, the wheels are wayyy out of place, yet they still drive. Will get pics of that soon.
Funny thing is i fucking hate thinkpads, my username is just a random thing i did (reason why maybe soon)
Am I crazy, or is most of the screen functions not working? --- Post updated --- Whenever I click on the screen, there is almost no functionality except the 2D/3D, North Lock functions --- Post updated --- Please report to Theo.
is the retractable rooftop removed or is mine just missing? i’m gonna try clear cache and update if it reappears