How to add custom decals to use in the decal editor

Discussion in 'Mods and Skins' started by Ramund_Hin_Unge, Dec 15, 2023.

  1. Ramund_Hin_Unge

    Ramund_Hin_Unge
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    Hello Forum,
    Version 0.31 added an experimental decal editor in Garage Mode among other great updates. I've seen people on Reddit say you can add decals to the "...\BeamNG.drive\gameengine.zip\art\dynamicDecals\textures". This works but it's a terrible way to do it since this file will be overwritten with each update.

    ̶C̶u̶r̶r̶e̶n̶t̶l̶y̶ ̶t̶h̶e̶ ̶b̶e̶s̶t̶ ̶w̶a̶y̶ ̶t̶o̶ ̶d̶o̶ ̶t̶h̶i̶s̶ ̶i̶s̶ ̶t̶o̶ ̶a̶d̶d̶ ̶a̶ ̶m̶o̶d̶ ̶f̶o̶l̶d̶e̶r̶.̶ ̶H̶e̶r̶e̶ ̶a̶r̶e̶ ̶t̶h̶e̶ ̶s̶t̶e̶p̶s̶:̶ (Look at the "Edit" section below):
    1. D̶o̶w̶n̶l̶o̶a̶d̶ ̶t̶h̶e̶ ̶a̶t̶t̶a̶c̶h̶e̶d̶ ̶d̶e̶c̶a̶l̶s̶_̶c̶u̶s̶t̶o̶m̶.̶z̶i̶p̶ ̶f̶i̶l̶e̶
    2. W̶i̶t̶h̶i̶n̶ ̶t̶h̶e̶ ̶f̶i̶l̶e̶,̶ ̶n̶a̶v̶i̶g̶a̶t̶e̶ ̶t̶o̶ ̶"̶t̶e̶x̶t̶u̶r̶e̶s̶"̶ ̶a̶n̶d̶ ̶a̶d̶d̶/̶r̶e̶p̶l̶a̶c̶e̶ ̶t̶h̶e̶ ̶d̶e̶c̶a̶l̶s̶ ̶i̶n̶ ̶t̶h̶e̶r̶e̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶
    3. Some constraints to note:
      • The decal must be 2048x2048 pixels (or square)
      • Use a .png format. (format may change later)
      • Start the name of the image file with "digit_", "gradient_", "letter_", "logo_", "noise_", "pattern_", "shape_", "team_", "textureFill_", or "various_"
    4. ̶P̶l̶a̶c̶e̶ ̶t̶h̶i̶s̶ ̶z̶i̶p̶ ̶f̶i̶l̶e̶ ̶i̶n̶t̶o̶ ̶y̶o̶u̶r̶ ̶m̶o̶d̶s̶ ̶f̶o̶l̶d̶e̶r̶.̶
    5. The new decal should appear in the editor under the category you named it as.

    Edit:

    Another technique without a zip file:
    1. Create a the file structure "%localappdata%\BeamNG.drive\<game version>\art\dynamicDecals\textures"
      • Notice this isn't in the mods folder
    2. Drop your .png files into that folder without zipping. See constraints from #3 above.
     

    Attached Files:

    #1 Ramund_Hin_Unge, Dec 15, 2023
    Last edited: Oct 16, 2024
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  2. Dieter Huysamen

    Dieter Huysamen
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    cool :D
     
    • Agree Agree x 1
  3. Dombxjs

    Dombxjs
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    It is only showing white box. Would it be possible to make a video to calrify?
     
  4. Ramund_Hin_Unge

    Ramund_Hin_Unge
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    That's weird. Can you attach the decal you're trying to use and a screenshot of Beam? Some weirdness was happening on my side if the alpha mapping and RGB values were set incorrectly.
     
    #4 Ramund_Hin_Unge, Jan 14, 2024
    Last edited: Jan 14, 2024
  5. Dombxjs

    Dombxjs
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    #1Decal im trying to use
    #2 the "decal" on the d-series
    --- Post updated ---
     

    Attached Files:

    • logo_fordte.png
    • 20240115115905_1.jpg
    • 20240115115905_1.jpg
    • logo_fordte.png
    • logo_fordte.png
  6. Ramund_Hin_Unge

    Ramund_Hin_Unge
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    Hmm, it's working on my end.

    Can you try using the non-zip technique in my original post? It's in the edit section.

    upload_2024-1-15_11-46-49.png
     
  7. Dombxjs

    Dombxjs
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    Non zip technique works thanks
     
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  8. Chipmunk

    Chipmunk
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    Do you know how to make these work with mod cars?
     
  9. EUDM fanboy

    EUDM fanboy
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    compatibility has to be added on the mods end.
     
  10. Chipmunk

    Chipmunk
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    Oh I see. Dang. Thanks for letting me know!
     
  11. Turo Jones

    Turo Jones
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    Can I add decals to existing paint designs?
     
  12. Alan Willson

    Alan Willson
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    Huge Thanks For u bro upload_2024-5-12_13-50-10.png
     
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  13. Ramund_Hin_Unge

    Ramund_Hin_Unge
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  14. Liam12543

    Liam12543
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    hello, does this only work with PNG files or does it work with JPEG to? just wondering.
     
  15. Ramund_Hin_Unge

    Ramund_Hin_Unge
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    I would stick to .png files since .jpeg doesn't support transparency/alpha. Your decal would just appear as a white square.

    Also it looks like the game doesn't recognize .jpeg anyway from a bit of testing.
     
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  16. Liam12543

    Liam12543
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    Ok ty just wondering, sticking with .PNG files then
     
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  17. Razor7100

    Razor7100
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    Does not work after new update.
     
  18. THom6502

    THom6502
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    Check if the art folder still exist in your documents map, if not, look in the backup map from 0.32 in your documents folder, it should be there. The png's has to bee square so, 1024x1024 of 2048x2048.

    On my side it still works.

    But if I use a png with the zero channel(you see the actual image), there appears a white line around my png, does any body nows what to do to that?
     
    #18 THom6502, Oct 5, 2024
    Last edited: Oct 5, 2024
  19. ManTruck29

    ManTruck29
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    Hello. Do you know if it works with 0.33? Because i tried the guide and the "Edit" but i didn't get any luck to importing my custom images...
     
  20. THom6502

    THom6502
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    If you are using the seccond technique, then yes it works in de vehicle editor decal generator, but the decals must being square, so 1024 x 1024 or 2048 x 2048, and they have to be png file format. go to a light map, press J so the game paused, press F11, you are in the world editor now, and then click on windows, and in the drop down menu at the bottom there you will find the vehicle decal editor window. It is puzzeling but there you can make skins, and full colourble to.

    Succes.
     
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