Hello Forum, Version 0.31 added an experimental decal editor in Garage Mode among other great updates. I've seen people on Reddit say you can add decals to the "...\BeamNG.drive\gameengine.zip\art\dynamicDecals\textures". This works but it's a terrible way to do it since this file will be overwritten with each update. ̶C̶u̶r̶r̶e̶n̶t̶l̶y̶ ̶t̶h̶e̶ ̶b̶e̶s̶t̶ ̶w̶a̶y̶ ̶t̶o̶ ̶d̶o̶ ̶t̶h̶i̶s̶ ̶i̶s̶ ̶t̶o̶ ̶a̶d̶d̶ ̶a̶ ̶m̶o̶d̶ ̶f̶o̶l̶d̶e̶r̶.̶ ̶H̶e̶r̶e̶ ̶a̶r̶e̶ ̶t̶h̶e̶ ̶s̶t̶e̶p̶s̶:̶ (Look at the "Edit" section below): D̶o̶w̶n̶l̶o̶a̶d̶ ̶t̶h̶e̶ ̶a̶t̶t̶a̶c̶h̶e̶d̶ ̶d̶e̶c̶a̶l̶s̶_̶c̶u̶s̶t̶o̶m̶.̶z̶i̶p̶ ̶f̶i̶l̶e̶ W̶i̶t̶h̶i̶n̶ ̶t̶h̶e̶ ̶f̶i̶l̶e̶,̶ ̶n̶a̶v̶i̶g̶a̶t̶e̶ ̶t̶o̶ ̶"̶t̶e̶x̶t̶u̶r̶e̶s̶"̶ ̶a̶n̶d̶ ̶a̶d̶d̶/̶r̶e̶p̶l̶a̶c̶e̶ ̶t̶h̶e̶ ̶d̶e̶c̶a̶l̶s̶ ̶i̶n̶ ̶t̶h̶e̶r̶e̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ Some constraints to note: The decal must be 2048x2048 pixels (or square) Use a .png format. (format may change later) Start the name of the image file with "digit_", "gradient_", "letter_", "logo_", "noise_", "pattern_", "shape_", "team_", "textureFill_", or "various_" ̶P̶l̶a̶c̶e̶ ̶t̶h̶i̶s̶ ̶z̶i̶p̶ ̶f̶i̶l̶e̶ ̶i̶n̶t̶o̶ ̶y̶o̶u̶r̶ ̶m̶o̶d̶s̶ ̶f̶o̶l̶d̶e̶r̶.̶ The new decal should appear in the editor under the category you named it as. Edit: Another technique without a zip file: Create a the file structure "%localappdata%\BeamNG.drive\<game version>\art\dynamicDecals\textures" Notice this isn't in the mods folder Drop your .png files into that folder without zipping. See constraints from #3 above.
That's weird. Can you attach the decal you're trying to use and a screenshot of Beam? Some weirdness was happening on my side if the alpha mapping and RGB values were set incorrectly.
Hmm, it's working on my end. Can you try using the non-zip technique in my original post? It's in the edit section.
I would stick to .png files since .jpeg doesn't support transparency/alpha. Your decal would just appear as a white square. Also it looks like the game doesn't recognize .jpeg anyway from a bit of testing.
Check if the art folder still exist in your documents map, if not, look in the backup map from 0.32 in your documents folder, it should be there. The png's has to bee square so, 1024x1024 of 2048x2048. On my side it still works. But if I use a png with the zero channel(you see the actual image), there appears a white line around my png, does any body nows what to do to that?
Hello. Do you know if it works with 0.33? Because i tried the guide and the "Edit" but i didn't get any luck to importing my custom images...
If you are using the seccond technique, then yes it works in de vehicle editor decal generator, but the decals must being square, so 1024 x 1024 or 2048 x 2048, and they have to be png file format. go to a light map, press J so the game paused, press F11, you are in the world editor now, and then click on windows, and in the drop down menu at the bottom there you will find the vehicle decal editor window. It is puzzeling but there you can make skins, and full colourble to. Succes.