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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
    Thanks Carlos!. I will be all over this in the next couple days (working endlessly it seems) and will report back.
     
  2. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
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    790
  3. Rage

    Rage
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    Crazy Taxi


    (imported from here)
     
  4. Snibeti-Snab

    Snibeti-Snab
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    Aug 7, 2013
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    172
    I tried to carry a plane on these three trucks
    2014-12-10_00001.jpg

    Then something went wrong
    2014-12-10_00007.jpg
     
  5. destroyer8769

    destroyer8769
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    Dec 9, 2013
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    550
    GET THIS MAN A DEV BADGE!!!!

    anyway, nice work carlos.

    Ot:
     

    Attached Files:

    • screenshot_00020.jpg
  6. XManic1995

    XManic1995
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    2,798
  7. Atomix

    Atomix
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    dem steelies
    Screenshot - 14.12.2014 - 00:43:52.png
     
    • Like Like x 1
  8. vmlinuz

    vmlinuz
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    Mar 2, 2014
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    2,409
    It was red when I bought it...

    screenshot_00034.jpg
     
  9. Snibeti-Snab

    Snibeti-Snab
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    I suck at landing planes
    2014-12-11_00001.jpg
     
  10. Narwhal

    Narwhal
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    super awesome turn
    screenshot_00116.jpg
     
  11. Aboroath

    Aboroath
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    Aug 25, 2013
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    Hey Carlos is it worth it to start a thread on this outside of the screens thread? I fired it up and it's awesome, found out my "tower of death vehicle ping pong" ramp
    is 980 feet tall....I had guessed about 1100 feet...awesome!
    Tried a level I'm working on and it appears the altimeter is referencing a set point that matches the Gridmap terrain level?. My level is about 300 feet lower than
    that, had to move the spawn sphere to were the heightmap loaded. None the less it still works even with that. I'll try to move the terrain back to the default
    Gridmap level to get an accurate elevation reading as It's quite the mountainous terrain and perfect for an altimeter. Thanks again for making this!, I can only
    imagine the awesomeness this will be on a 4096+ map where real landscape elevations can be accurately depicted.
     
  12. Atomix

    Atomix
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    PROGRESSSSSS
    Screenshot - 14.12.2014 - 10:29:47.jpg Screenshot - 14.12.2014 - 10:30:14.jpg
    LESS BACKFACE MORE CARRRRRRRRR

    also i am a great at making camber
    Screenshot - 14.12.2014 - 10:31:54.png
     
    • Like Like x 1
  13. luckyman

    luckyman
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    Aug 5, 2012
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    405
    Over sized TV anyone?
     

    Attached Files:

    • 2014-12-14_00001.jpg
  14. Koenigsegg

    Koenigsegg
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    Found this on a thread
     
  15. VeyronEB

    VeyronEB
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    Please leave forever.


    Anyway, random
     

    Attached Files:

    • screenshot_00097.jpg
  16. Koenigsegg

    Koenigsegg
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    ..........
     
  17. Atomix

    Atomix
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    OK!!!!!!!!!!!!!

    OT:
    Got all sportey with new bumper spoilers bumpers spoilers SPOILERS AND TAILGATE WIPERSSSSSSSSSSS
    Screenshot - 14.12.2014 - 21:01:41.jpg
    Screenshot - 14.12.2014 - 21:02:58.jpg Screenshot - 14.12.2014 - 21:03:37.jpg
    Yeah, the spinzy whinzies on the tacho and speedo are actually there, you just.... don't get to see them too much.

    #CZECHDOMESTICMARKET BECAUSE EXPORT PLATES
     
    • Like Like x 1
  18. CarlosAir

    CarlosAir
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    Nov 16, 2013
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    336
    Thanks for the comment! I'm thinking about creating a thread for it, I'll probably do.

    The altitude is measured in reference to a global spot that defines where all X Y Z coordinates are zero for the level. All static objects and everything else specify their coordinates in reference to that point. Gridmap happens to have it's ground plane at that center spot. Though, it's true that some maps don't do that and have it's terrain above or under this "global zero", so the altimeter reading might not seem correct. I've suffered this in many maps, for example Dry Rock Island's beach reads about 50 meters (iirc).
    I would look if there is anything I can do.

    In the meantime you can set your terrain's Z coordinate to 0.

    OT Screenshot:

    screenshot_00047.jpg

    Who said raceways are only for cars??
    Ok, I say it. Yep, they were right, it's practically impossible to take off there :(. Lesson learned, raceways are for cars, not for planes :(. Bye :p.
     
  19. Aboroath

    Aboroath
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    Thanks for the info Carlos. I'll tweak on it and have fun with it.:cool:
     
  20. GabrielFarre

    GabrielFarre
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    Aug 6, 2013
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    440
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