lil bug to report, seems like the stop start system cranks the starter the moment you stop the vehicle and doesnt stop cranking until it fires over once you let go of the brakes. i believe this is different to how it used to be
I've found a bug with it involving AI traffic. Whenever i set up my own AI traffic with a Procyon Centauri included, it'll still act like that its a police vehicle even when i select a non-police variant, when i break any road laws it'll start chasing me with the accompanying message popping up: "The police are pursuing you!". It also does this whenever im driving it myself when i have AI traffic going, randomly a car will start fleeing from me with the accompanying message "A suspect is fleeing from you! Vehicle: *insert car name here*".
can someone help whenever i spawn the procyon centauri the npc think that its a police vehicle and flee
If it acts like this, it seems that the "config type" in the car-info file says "Police". Can you check?
hi bro if you are making un update can you add more intractable interior buttons and add parking sensors and make the gear animation and add folding mirrors and add rear light for the trunk and third folding button and thx very much for the car and its awesome
I would love if you made update to this mod with electric variants too! I have tried doing it but it just has never worked.
I believe the engine parts are too dependent of one another right now. I mean, someone might want to couple the 4.4 V8 with the 10-Speed Automatic of the 3.5 V6, the 3.5 V6 with the 8-Speed Automatic of the 4.4 V8 or either of the gasoline engines with the Diesel 8-Speed Automatic of the 3.3 Diesel V6 (or either of the gasoline transmissions with the 3.3 Diesel V6). Plus someone might not want a speed limiter and might want to disable it. The limiters are fine as they are now (with the "S" variants having the highest limiter and that's the correct thing to do), I just wish there was a menu in the parts selector for choosing the limiter you want or disabling it completely instead of only having to choose the stripped out vehicle shell in the vehicle selector. That's what BeamNG does with its own cars in both these cases.
If I'm not mistaken that is possible? In the engine or the electronic assistance section, there is a dropdown for speed limiter.
No there is not. It should be there, like in any other modern BeamNG car, original or mod, but it isn't.