1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Why do the Wydra tires work as a propeller?

Discussion in 'General Discussion' started by Keilaxe, Apr 13, 2024.

  1. Keilaxe

    Keilaxe
    Expand Collapse

    Joined:
    Dec 14, 2021
    Messages:
    2
    I tried to figure out why Wydra wheels can make the car float forward, but while I was changing the values of jbeam, I broke the game :) Do you guys know what exactly are the values contributing to this?
     
  2. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    3,246
    it's the skinDragCoef value of the tire, combined with buoyancy stuff in the chassis to make it float
     
    • Like Like x 1
  3. Keilaxe

    Keilaxe
    Expand Collapse

    Joined:
    Dec 14, 2021
    Messages:
    2
    it turns out that if you put a SkinDragCoef on any tire, it will also be able to move the car through the water? the funny thing is that the game broke down exactly when I thought of removing this parameter from the code
     
  4. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    3,246
    you probably introduced a syntax error, no reason it wouldn't work, and yes any car could move along the water with enough skindragcoef BUT it needs to float first, and that's not the wheel's job, the chassis of the wydra itself is buoyant
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice